Over 25% of the US population has some kind of disability, so why arent we providing everyone a good experience? Learn simple techniques to make your next game, play-room or con accessible for all!
Long Description:
More than 70 million people in the US have some form of disability. Doing the right thing aside, that is a huge population to tap into for your sites play room, your next hot game design, or for the Con you are planning.
Increasing accessibility doesnt have to be hard, but it needs to start at the beginning. Join us for a discussion of the Double-Empathy Problem, common forms of disability, increasing access for multi-generational play, and ways to help accommodate neurodiverse players. In the process, well learn Universal Design principles and how they can be used to create equitable experiences for everyone.
Jesse Anderson has been designing accessible rooms and user interfaces for more than 30 years and will introduce tools that you can start using right away, provide links to helpful resources, and even lead the group in a bit of role play.
Event Type:
TRD - Trade Day Event
Minimum Players:
5
Maximum Players:
50
Age Required:
Everyone (6+)
Experience Required:
None (You've never played before - rules will be taught)