Gamifying ENG 101: TTRPGsIn College & Dual Credit Education
Title:
Gamifying ENG 101: TTRPGsIn College & Dual Credit Education
Year:
2025
Original Order:
1358
Game:
TRD25ND272964
Short Description:
Transform learning into an epic quest! Join me as I share how I turned an English 101 course into a mini-RPG, complete with classes, factions, quests, and Merlin, an AI guide. Adventure awaits!
Long Description:
Turn your classroom into a world of epic quests! This session explores how I transformed an English 101 course into a gamified TTRPG experience. Students chose "classes" like scholars or strategists, joined factions, and tackled quests guided by Merlin, an AI mentor. Using an open-world design with main quests and side missions, I reimagined assignments as adventures, fostering creativity and collaboration.
The TTRPG lens and gamification made research and writing engaging, empowering students to take ownership of their learning while building critical thinking and problem-solving skills. Discover how fantasy-inspired mechanics can transform your teaching and inspire students to see education as a thrilling campaign of growth and discovery.
Event Type:
TRD - Trade Day Event
Minimum Players:
1
Maximum Players:
40
Age Required:
Everyone (6+)
Experience Required:
None (You've never played before - rules will be taught)