A deep dive into the ups, downs, lessons, and pitfalls of designing a TTRPG. A look behind the scenes of the development of DC20 and what I have learned as best practices.
Long Description:
I am the creator of DC20 and have spend years developing the game. I have gone from ideas that I play with close friends, developing a large community around it, launching it into a multi million dollar Kickstarter, and now fully developing it with a large community and team surrounding me. There were many mistakes and lessons learned along the way and I want to share that journey and insights with other game developers and people who love to know the inner workings of game design.
Event Type:
SEM - Seminar
Minimum Players:
10
Maximum Players:
100
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)