The archmages have been betrayed from within, and it is up to their loyal familiars to save the day.
Long Description:
The circle of mages has been riven by treachery. Five have been bound while their betrayers prepare to release ancient evils. No heroes or apprentices can save the day. Yet their loyal familiars have evaded capture within the circles citadel. Can a cat, a lizard, a parrot, a monkey, and a bat do what five legendary archmages could not?
Event Type:
RPG - Role Playing Game
Game System:
Rolemaster
Rules Edition:
Unified
Minimum Players:
3
Maximum Players:
5
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)