Marketing as an unknown game designer can feel overwhelming. But like assembling a game engine, it's all about aligning the right pieces early so that the system sustains, feeds, and grows itself.
Long Description:
There's a ton of marketing advice out there, making it hard to know where to focus, especially when you'd rather be working on your game itself. But designing your marketing strategy isn't actually all that different from designing a game. In this workshop you'll learn a straightforward way to figure out which marketing moves are right for you at any given time, and how to get them working together in harmony so your engine starts to do a lot of the work for you.
Event Type:
WKS - Workshop
Minimum Players:
4
Maximum Players:
50
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)