Game Design Class Critique Vocabulary & Scaffolding
Title:
Game Design Class Critique Vocabulary & Scaffolding
Year:
2024
Original Order:
2342
Game:
TRD24ND246821
Group:
Luddy School of Informatics, Computing, and Engineering IUI
Short Description:
We present a framework for applying aesthetics-oriented critique in a game design classroom including a vocabulary, critique process, and slide deck supported scaffolding tool.
Long Description:
This session presents a framework for applying aesthetics-oriented critique in the game development classroom. Building upon established critique interaction frameworks such as the experiences-observations-theories-advice framework, we offer a set of vocabulary that guides students in identifying technical, aesthetic, and meaning (TAM) takeaways during their critique. A scaffolding approach to introduce the TAM terminology is included that ensures that students internalize vocabulary during a course and explore implications of the vocab deeply. This scaffolding approach is supported by a portfolio-development slide deck tool where students use a pre-constructed slide deck to guide their critique and replace slides with discussion and insight. Examples of how to apply this approach in a tabletop game design class and a gameplay scripting class will be presented.
Event Type:
TRD - Trade Day Event
Minimum Players:
1
Maximum Players:
80
Age Required:
Everyone (6+)
Experience Required:
Some (You've played it a bit and understand the basics)