Getting Students (And More) Engaged In Your Puzzles & Games
Title:
Getting Students (And More) Engaged In Your Puzzles & Games
Year:
2024
Original Order:
2309
Game:
TRD24ND246784
Short Description:
We'll share tips and tricks we've developed in classrooms, corporate offices, and more to get your disengaged participants excited about the puzzles and games you have.
Long Description:
If you like to bring puzzles or games into your classroom, work environment, training session, or other venue, you've probably dealt with people who just don't want to engage with it. During this session, we'll share with you tips and tricks we've developed in classrooms, corporate offices, and more to get people excited about the really cool things you're bringing to their learning or development experience. It's not enough to just say, "Trust me." (Trust uswe've tried!) We'll go through everything from the psychology of disengagement to things you can use immediately to build excitement for all the things you've put so much effort into using or developing for them.
Event Type:
TRD - Trade Day Event
Minimum Players:
1
Maximum Players:
40
Age Required:
Everyone (6+)
Experience Required:
None (You've never played before - rules will be taught)