Roll For Engagement: Framing Student Learning Outcomes With Game Elements
Title:
Roll For Engagement: Framing Student Learning Outcomes With Game Elements
Year:
2024
Original Order:
1658
Game:
TRD24ND246078
Short Description:
Gaming elements have been demonstrated to increase student engagement with classroom material. Well present guidelines and examples related to grading methods and class assessments.
Long Description:
Games and gaming elements have been demonstrated to increase student engagement with classroom material which can improve learning. We will discuss examples used in our classrooms at Rose-Hulman Institute of Technology, a small, private, undergraduate-only STEM college known nationally for undergraduate education. Well present guidelines and examples related to grading methods and class assessments. The session will include time to brainstorm ways you can apply some of these ideas to your own classroom. This workshop is aimed for educators at all levels (K-12 and university) but all are welcome.
Event Type:
TRD - Trade Day Event
Minimum Players:
1
Maximum Players:
80
Age Required:
Everyone (6+)
Experience Required:
None (You've never played before - rules will be taught)