Luke Crane, designer of Miseries & Misfortunes, walks you through the challenges of using historical material in roleplaying game design.
Long Description:
Using historical source material has a long tradition in roleplaying games but it has fallen out of vogue. Players seem to fear the meta of history. We'll discuss design techniques for alleviating the burden on the players and guiding them into credible, entertaining historical scenarios.
Event Type:
SEM - Seminar
Minimum Players:
4
Maximum Players:
32
Age Required:
Teen (13+)
Experience Required:
Some (You've played it a bit and understand the basics)