The Themes the Thing: Worldbuilding and Storytelling with Theme as Your Polestar, Not Plot
Title:
The Themes the Thing: Worldbuilding and Storytelling with Theme as Your Polestar, Not Plot
Year:
2024
Original Order:
12552
Game:
SEM24ND258647
Group:
Darkeport Productions
Short Description:
Worldbuilding is one of the great privileges of storytelling - and also one of its greatest challenges. But what if we reimagined our approach to this crucial task, making theme paramount?
Long Description:
Worldbuilding is one of the great privileges of storytelling - and also one of its greatest challenges. But what if we reimagined our approach to this crucial task? What if we explicitly considered theme before plot? Too often, apparent needs of the storyline can become a creative straightjacket on what we consider when creating and playing within our settings. In this session, well explore what theme-based worldbuiling can look like, and some practical ways to allow it to inform your storytelling. Well also examine ways to identify what themes are already in motion in an existing campaign and even individual characters, and how to enhance or expand upon them as desired.
Event Type:
SEM - Seminar
Minimum Players:
10
Maximum Players:
50
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)
Duration:
1
Game Master Names:
Angel Gammel, Corey Segall, Justin Roush, Donald Hyland