Weird Frontiers allows you to assume the mantle of one of twelve playable classes, all kissed by the supernatural in a world gone mad. Play the sequel to the hit Weird Frontiers Adventure, Hell Train.
Long Description:
After saving the town of Jefferson, the posse heads out to find the Cotton Mouth gang and bring them to justice. Though the trail has gone cold, they have a lead! This is a 2nd level adventure for the DCC-compatible Weird Frontiers setting. Pregens will be provided.
Event Type:
RPG - Role Playing Game
Game System:
Dungeon Crawl Classics
Rules Edition:
Weird Frontiers
Minimum Players:
3
Maximum Players:
6
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)