Can you limit yourself to the essentials in time to save the village? Join us in an almost-shedding card game in which each player tries to get rid of almost all of the cards in their hand.
Long Description:
Each round, players have a unique set of artifacts that give them asymmetric abilities to help manage their hand of cards. When one player runs out of cards, the round is scored: Each card is worth -1, but if you have five or fewer cards in your hand, the lowest value on those cards is worth positive points! However, once you have five or fewer cards, you can no longer voluntarily pass, so holding on to a high-value card near the end of the round hoping for a big payout can result in total failure.
Event Type:
CGM - Non-Collectible / Tradable Card Game
Game System:
Seers Catalog
Rules Edition:
1st
Minimum Players:
2
Maximum Players:
15
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)