Using playing cards, poker chips, and dice, Atomic puts players into the dusty boots of an Hombre doing what it takes to survive the wasteland of Tarnation.
Description:
Content Warning: Gambling, Body Horror, Gun Violence
Using playing cards, poker chips, and dice, Atomic puts players into the dusty boots of an Hombre doing what it takes to survive the wasteland of Tarnation.
Description:
Content Warning: Gambling, Body Horror, Gun Violence
A samurai in full ō-yoroi rides for your village. You have until sundown. A village-defense scenario in the spirit of Seven Samurai.
Description:
Iwa: the realm of the Red Sun. The Ikkō-ikki of Kaga Province have thrown down the daimyō and lived a sublime century in peace, ruled only by faith in Amida Buddha. But now, death comes: one bushi, mounted, armored, and oath-bound to crush the province and reunite the realm. Ue Village stands in his path.
You are its defenders: a village elder, an emishi scout, a lost sōhei, a young calligrapher, and others who never asked to be heroes.
Scout the approach. Parley if you dare. Set traps, forge alliances, and choose your ground. When the samurai arrives, take him apart piece by piece—if you can. The covenant of *ikki ichimi* — one mind, one will — is your only advantage.
§ Pre-gens provided. Custom-illustrated ō-yoroi card for component-level damage tracking. D&D 5.5e with light scenario-specific mechanics in the spirit of classic asymmetric wargames. Set in the world of Ur-Måra.