A role-playing heavy horror adventure set in the mid-nineteenth century. By Adam Strong-Morse
Description:
Many young Royal Navy officers view an assignment to Malta, headquarters of the Mediterranean Fleet, as very nearly a vacation in paradise. And of course there are the young women (and their chaperones) of the "Fishing Fleet"--women of gentle birth hoping to find a dashing husband. Surely the ancient cyclopean ruins only add to Malta's picturesque beauty.
A role-playing heavy horror adventure set in the mid-nineteenth century. By Adam Strong-Morse
Description:
Many young Royal Navy officers view an assignment to Malta, headquarters of the Mediterranean Fleet, as very nearly a vacation in paradise. And of course there are the young women (and their chaperones) of the "Fishing Fleet"--women of gentle birth hoping to find a dashing husband. Surely the ancient cyclopean ruins only add to Malta's picturesque beauty.
An adventure for pregenerated characters with a mix of derring-do, investigation, and role-playing, by Jonathan Fox.
Description:
As Sir Alrin and his friends return from their first mission, they come
across the aftermath of an attack with bodies scattered about the
road. Is it bandits plaguing the barony or something more nefarious?
There’s only one way to find out....
Set in Shadow of Etrophia: The Shattered Empire.
An adventure for pregenerated characters with a mix of derring-do, investigation, and role-playing, by Jonathan Fox.
Description:
As Sir Alrin and his friends return from their first mission, they come
across the aftermath of an attack with bodies scattered about the
road. Is it bandits plaguing the barony or something more nefarious?
There’s only one way to find out....
Set in Shadow of Etrophia: The Shattered Empire.
An adventure for unusual pregenerated characters with an emphasis on role-playing and investigation in a steampunk fantasy world. By Reynolds Jones.
Description:
You are all poppets. You have been around the Imperial Theater in the provincial capital of Crestonport for years. You are in fact, dusty old poppets, but now children are being snatched off the streets of the city and disappearing. You know where they are being held, though, beneath the theater itself. Who can you tell? The Empire doesn't believe in magic, so it certainly would know you do not exist. You guess you will have to rescue the children yourself, before their captors do the worst to them.
Set in Shadow of Etrophia: The Shattered Empire.
An adventure for unusual pregenerated characters with an emphasis on role-playing and investigation in a steampunk fantasy world. By Reynolds Jones.
Description:
You are all poppets. You have been around the Imperial Theater in the provincial capital of Crestonport for years. You are in fact, dusty old poppets, but now children are being snatched off the streets of the city and disappearing. You know where they are being held, though, beneath the theater itself. Who can you tell? The Empire doesn't believe in magic, so it certainly would know you do not exist. You guess you will have to rescue the children yourself, before their captors do the worst to them.
Set in Shadow of Etrophia: The Shattered Empire.
A game for pregenerated characters with a mix of role-playing, adventure, and problem solving in a setting very loosely based on early medieval Wales. By Adam Strong-Morse.
Description:
The entourage of a landless noble faces difficult prospects-- little
opportunity and less respect. Unless, of course, the noble can impress
one of the great thanes or earls who could grant land, status, and
prosperity. That's worth burying your differences and working together
for, isn't it?
A game for pregenerated characters with a mix of role-playing, adventure, and problem solving in a setting very loosely based on early medieval Wales. By Adam Strong-Morse.
Description:
The entourage of a landless noble faces difficult prospects-- little
opportunity and less respect. Unless, of course, the noble can impress
one of the great thanes or earls who could grant land, status, and
prosperity. That's worth burying your differences and working together
for, isn't it?
An adventure for pregenerated characters with a mix of derring-do, investigation, and role-playing, by Reynolds C. Jones.
Description:
The Magocracy of Purdun suffered greatly on the Day of the Dead. The Blue Council was utterly decimated, and the Yellow Council-- composed of functionaries, scholars, teachers, and bureaucrats-- had to rise to the occasion. Now the demons have been driven far away and the nation itself is safe enough, but its long time mainland colonies? Not so much. You, as young members of the Yellow Council, have to enter the ruins of the former port city of Softwaves and find the thief who took the Singing Stone from the royal palace. One way or another, you must get it back.
An adventure for pregenerated characters with a mix of derring-do, investigation, and role-playing, by Reynolds C. Jones.
Description:
The Magocracy of Purdun suffered greatly on the Day of the Dead. The Blue Council was utterly decimated, and the Yellow Council-- composed of functionaries, scholars, teachers, and bureaucrats-- had to rise to the occasion. Now the demons have been driven far away and the nation itself is safe enough, but its long time mainland colonies? Not so much. You, as young members of the Yellow Council, have to enter the ruins of the former port city of Softwaves and find the thief who took the Singing Stone from the royal palace. One way or another, you must get it back.