You are part of the Art Rescue Team fighting against "The White Hand", an organization responsible for thefts of priceless works across the planet. Can you work together to stop this cultural looting?
Description:
Your team of specialists, the best in their field, will travel from Japan to Rio de Janeiro via Scandinavia in order to recover stolen works of art. In this co-operative game, each player draws two mission cards at the beginning of each round, then all players decide the order of the round. Your jerrycan reserves, weapons, allies, and clues are all held in common, and their management is essential. When you play a mission, you spend common resources and find clues that will be useful to everyone. Try to save seven works before the end of the mission deck.
You are part of the Art Rescue Team fighting against "The White Hand", an organization responsible for thefts of priceless works across the planet. Can you work together to stop this cultural looting?
Description:
Your team of specialists, the best in their field, will travel from Japan to Rio de Janeiro via Scandinavia in order to recover stolen works of art. In this co-operative game, each player draws two mission cards at the beginning of each round, then all players decide the order of the round. Your jerrycan reserves, weapons, allies, and clues are all held in common, and their management is essential. When you play a mission, you spend common resources and find clues that will be useful to everyone. Try to save seven works before the end of the mission deck.
You are part of the Art Rescue Team fighting against "The White Hand", an organization responsible for thefts of priceless works across the planet. Can you work together to stop this cultural looting?
Description:
Your team of specialists, the best in their field, will travel from Japan to Rio de Janeiro via Scandinavia in order to recover stolen works of art. In this co-operative game, each player draws two mission cards at the beginning of each round, then all players decide the order of the round. Your jerrycan reserves, weapons, allies, and clues are all held in common, and their management is essential. When you play a mission, you spend common resources and find clues that will be useful to everyone. Try to save seven works before the end of the mission deck.
Enjoy a night of games, drinks, and laughs! Look forward to Telestrations After Dark, What The Cup!?, and many more, plus an exclusive first look at our newest party games, prizes, and swag.
Description:
Join The Op Games for an unforgettable Gen Con opening night party! Enjoy laugh-out-loud party games with friends over drinks (cash bar available, and the first round is on us!). We look forward to seeing you there!
To win, be the first to get rid of your cards. It's that simple. Or is it? This is a party game with a hint of playful tension!
Description:
The Unstable Party Game! Get rid of cards by playing one with an available matching cube. Successfully add that cube to the tower. The challenge is, the oddly-shaped custom-cubes, slip, slide, and wobble when stacked. With each added block, the difficulty increases for the next player. If the tower falls on your turn, add 3 cards to your hand. Special cards help escape precarious situations and put the pressure on your neighbor! Simple to set up, easy to learn, and quick to play.
To win, be the first to get rid of your cards. It's that simple. Or is it? This is a party game with a hint of playful tension!
Description:
The Unstable Party Game! Get rid of cards by playing one with an available matching cube. Successfully add that cube to the tower. The challenge is, the oddly-shaped custom-cubes, slip, slide, and wobble when stacked. With each added block, the difficulty increases for the next player. If the tower falls on your turn, add 3 cards to your hand. Special cards help escape precarious situations and put the pressure on your neighbor! Simple to set up, easy to learn, and quick to play.
To win, be the first to get rid of your cards. It's that simple. Or is it? This is a party game with a hint of playful tension!
Description:
The Unstable Party Game! Get rid of cards by playing one with an available matching cube. Successfully add that cube to the tower. The challenge is, the oddly-shaped custom-cubes, slip, slide, and wobble when stacked. With each added block, the difficulty increases for the next player. If the tower falls on your turn, add 3 cards to your hand. Special cards help escape precarious situations and put the pressure on your neighbor! Simple to set up, easy to learn, and quick to play.
To win, be the first to get rid of your cards. It's that simple. Or is it? This is a party game with a hint of playful tension!
Description:
The Unstable Party Game! Get rid of cards by playing one with an available matching cube. Successfully add that cube to the tower. The challenge is, the oddly-shaped custom-cubes, slip, slide, and wobble when stacked. With each added block, the difficulty increases for the next player. If the tower falls on your turn, add 3 cards to your hand. Special cards help escape precarious situations and put the pressure on your neighbor! Simple to set up, easy to learn, and quick to play.
To win, be the first to get rid of your cards. It's that simple. Or is it? This is a party game with a hint of playful tension!
Description:
The Unstable Party Game! Get rid of cards by playing one with an available matching cube. Successfully add that cube to the tower. The challenge is, the oddly-shaped custom-cubes, slip, slide, and wobble when stacked. With each added block, the difficulty increases for the next player. If the tower falls on your turn, add 3 cards to your hand. Special cards help escape precarious situations and put the pressure on your neighbor! Simple to set up, easy to learn, and quick to play.
To win, be the first to get rid of your cards. It's that simple. Or is it? This is a party game with a hint of playful tension!
Description:
The Unstable Party Game! Get rid of cards by playing one with an available matching cube. Successfully add that cube to the tower. The challenge is, the oddly-shaped custom-cubes, slip, slide, and wobble when stacked. With each added block, the difficulty increases for the next player. If the tower falls on your turn, add 3 cards to your hand. Special cards help escape precarious situations and put the pressure on your neighbor! Simple to set up, easy to learn, and quick to play.