The shade of King Tarama cannot rest until he is buried in his ancestral home. The kingdom’s greatest heroes will be needed to brave the void and conquer the colossus that the land itself has become.
Description:
Untold aeons ago, the world shattered, leaving behind fragments of reality in a sea of nothingness. Those creatures who are left, draw upon the power of Anima, the essence of being itself, to overcome the forces of Aether, its destroying opposite. It is this Aether, in the form of a continent-sized colossus, that has swallowed the once-great kingdom of Tirtha. The death of humankind’s greatest ruler, King Tarama, has spurred his people to find this terrible beast and free their ancestral home so that it may be part of the world once more. Only once Tirtha is again the realm of humanity can the dead king be laid to rest, and the struggle of existence continue.
The shade of King Tarama cannot rest until he is buried in his ancestral home. The kingdom’s greatest heroes will be needed to brave the void and conquer the colossus that the land itself has become.
Description:
Untold aeons ago, the world shattered, leaving behind fragments of reality in a sea of nothingness. Those creatures who are left, draw upon the power of Anima, the essence of being itself, to overcome the forces of Aether, its destroying opposite. It is this Aether, in the form of a continent-sized colossus, that has swallowed the once-great kingdom of Tirtha. The death of humankind’s greatest ruler, King Tarama, has spurred his people to find this terrible beast and free their ancestral home so that it may be part of the world once more. Only once Tirtha is again the realm of humanity can the dead king be laid to rest, and the struggle of existence continue.
After a tragic death, a family of eccentric geniuses meet to pay their respects, and to determine who shall inherit the mysterious Naismith Manor.
Description:
The heirs to the Naismith Manor have just tragically died. The sprawling Naismith family has always been full of eccentric geniuses, inventors, and mystics. Which of them will now claim the fantastic rambling house with its twisting corridors, hidden rooms, and decades-old secrets?
Ages 16+ are welcome.
After a tragic death, a family of eccentric geniuses meet to pay their respects, and to determine who shall inherit the mysterious Naismith Manor.
Description:
The heirs to the Naismith Manor have just tragically died. The sprawling Naismith family has always been full of eccentric geniuses, inventors, and mystics. Which of them will now claim the fantastic rambling house with its twisting corridors, hidden rooms, and decades-old secrets?
Ages 16+ are welcome.
A unique twist on the classic party game, in which all possible games of Werewolf are played out at once. (Don't worry; the GM takes care of all the math!)
Description:
Everyone eats someone every night. Everyone is eaten every night. Everyone is both a werewolf and not a werewolf. Until your quantum state collapses not even you know which side you are on! Come enjoy a game of quantum uncertainty and hilarity.
A unique twist on the classic party game, in which all possible games of Werewolf are played out at once. (Don't worry; the GM takes care of all the math!)
Description:
Everyone eats someone every night. Everyone is eaten every night. Everyone is both a werewolf and not a werewolf. Until your quantum state collapses not even you know which side you are on! Come enjoy a game of quantum uncertainty and hilarity.
During the last conflict, a whisper of an ancient power was released. Can you leverage the bounty you've amassed to outlast the storm? D&D, 4X, and Wargaming themes combine in this climactic finale!
Description:
Tabletop RPG, 4X strategy, and wargaming tactics all combine in the legacy conclusion to the World Builder series! A chill wind rolls off the ocean and those attuned to the ebbs of magic are certain that ill tidings will soon come ashore. Use your dwindling resources, exploit strategic positions, and band together with your allies to weather the coming storm. This will be the first adventure in a three-part series. Participation in all three parts is not required but is encouraged. Characters will be provided and all rules will be taught as you go.
During the last conflict, a whisper of an ancient power was released. Can you leverage the bounty you've amassed to outlast the storm? D&D, 4X, and Wargaming themes combine in this climactic finale!
Description:
Tabletop RPG, 4X strategy, and wargaming tactics all combine in the legacy conclusion to the World Builder series! A chill wind rolls off the ocean and those attuned to the ebbs of magic are certain that ill tidings will soon come ashore. Use your dwindling resources, exploit strategic positions, and band together with your allies to weather the coming storm. This will be the second adventure in a three-part series. Participation in all three parts is not required but is encouraged. Characters will be provided and all rules will be taught as you go.
During the last conflict, a whisper of an ancient power was released. Can you leverage the bounty you've amassed to outlast the storm? D&D, 4X, and Wargaming themes combine in this climactic finale!
Description:
Tabletop RPG, 4X strategy, and wargaming tactics all combine in the legacy conclusion to the World Builder series! A chill wind rolls off the ocean and those attuned to the ebbs of magic are certain that ill tidings will soon come ashore. Use your dwindling resources, exploit strategic positions, and band together with your allies to weather the coming storm. This will be the third adventure in a three-part series. Participation in all three parts is not required but is encouraged. Characters will be provided and all rules will be taught as you go.
The days are getting shorter, the world is getting colder, and food is getting scarce. Come to the meeting of all the clans of Savage Home to make sure that your clan has the resources to survive.