Thor Olavsruddesigner of Torchbearer and editor of Burning Wheelwalks you through his intuitive, thoughtful process for creating evocative, challenge dungeons for Torchbearer or any dungeon crawler!
Luke Crane—designer of Burning Wheel, Mouse Guard, Torchbearer—presents a theory of design for roleplaying games.
Description:
In the past five years, while teaching game design at NYU, Mr Crane has developed a set of concepts for analyzing and discussing RPGs from the point of view of the designer, rather than the player or game master. His hope is to create a common language of design which will facilitate productive dialogue, as well as provide tools for new designers and allow educators to more easily convey important ideas about the medium.
Miseries & Misfortunes designer Luke Crane escorts a group of unfortunates on a desperate ride through 1647 Catalonia using his new fast, flexible, d20-based system.
Burning Wheel HQ's annual update on our games and plans. Come hear from Luke, Thor and friends about Torchbearer, Burning Wheel, Miseries & Misfortunes and more!
Football is a sport, but it is also a game…with a massive, complex, constantly evolving ruleset. Sam Roberts (USC) and Luke Crane (Burning Wheel) discuss sport from the perspective of game designers.
Is there a right way to teach RPG design? Sam Roberts (USC) and Luke Crane (NYU) discuss designing collegiate-level curriculum specifically to teach roleplaying game design.
Catch up with the Burning Wheel crew for our annual report on what we've done and what we hope to do. We'll talk Burning Wheel, Torchbearer and Miseries & Misfortunes.
Join Burning Wheel HQ for our annual State of the Wheel panel in which we stare at the new red book, talk only of failures, & point blame at anyone who can't make it.