Give clues by drawing, talking, miming, or humming to help your team guess answers, but avoid the forbidden one! Guessing the wrong thing could cost you the game.
Description:
Get a Hint! is a lively team-based party game for 4+ players. Each round, a player gives clues to help their teammates guess items from a category, but one answer is forbidden, and guessing it will cost your team points. Cards show a category and a clue-giving method such as drawing, talking, miming, or humming. The clue giver has 90 seconds to help their team guess five possible answers while avoiding the prohibited one. Teams earn points for correct guesses but lose points if the forbidden answer is guessed. After the timer ends, the opposing team gets a chance to guess the forbidden answer or any remaining items to steal points. As cards are used, they rotate on a wheel that can sometimes force teams to tackle a specific category for a bonus. Advance your token along the track as you score points, the first team to reach the end wins!
Where did all the dresses go?! To save the drag show, you must explore the Mucklands and find the gowns. A whimsical game best described as Muppets-meets-D&D.
Protect a sacred sapling destined to become a powerful Treant! Face territorial dryads and the fearsome Helabor in this rainforest adventure of roleplay and combat.
Description:
Deep in the rainforest, a local druid named Lycaster has identified a tree that will soon awaken into a powerful, sentient Treant. Knowing a group of territorial dryads, led by the fearsome Helabor, will do whatever it takes to stop the transformation, Lycaster has hired the party to protect the sacred sapling from harm. (This session will be a healthy mix of roleplay and combat.)
Protect a sacred sapling destined to become a powerful Treant! Face territorial dryads and the fearsome Helabor in this rainforest adventure of roleplay and combat.
Description:
Deep in the rainforest, a local druid named Lycaster has identified a tree that will soon awaken into a powerful, sentient Treant. Knowing a group of territorial dryads, led by the fearsome Helabor, will do whatever it takes to stop the transformation, Lycaster has hired the party to protect the sacred sapling from harm. (This session will be a healthy mix of roleplay and combat.)
Two brave knights are missing from the realm! Are there heroes able to rescue them? The patrons of Ye Olde Inn have declared a call to arms. Are you willing to heed that call!
Two brave knights are missing from the realm! Are there heroes able to rescue them? The patrons of Ye Olde Inn have declared a call to arms. Are you willing to heed that call!
Two brave knights are missing from the realm! Are there heroes able to rescue them? The patrons of Ye Olde Inn have declared a call to arms. Are you willing to heed that call!
Two brave knights are missing from the realm! Are there heroes able to rescue them? The patrons of Ye Olde Inn have declared a call to arms. Are you willing to heed that call!
Two brave knights are missing from the realm! Are there heroes able to rescue them? The patrons of Ye Olde Inn have declared a call to arms. Are you willing to heed that call!
Two brave knights are missing from the realm! Are there heroes able to rescue them? The patrons of Ye Olde Inn have declared a call to arms. Are you willing to heed that call!