A light to mid-range, retro-style, space adventure, board-and-card game in one.
Description:
In this retro-sci-fi themed, map-building, dice-rolling card gam, players use a hand of six hex-shaped cards to build a map of space and planets, and play events that affect the game. As the map is built, players roll and move their spaceships around the galaxy, collecting data which is then used to upload hex cards to their "mission files". The first player to complete their Mission File wins the game. This is a light game with complexity that comes from the possible interactions between the hex cards.
Learn to play a worker placement game that takes place over generations, where you gather materials and complete experiments to establish yourself as the premier mad scientist.
Learn to play a worker placement game that takes place over generations, where you gather materials and complete experiments to establish yourself as the premier mad scientist.
Become a psychic and divine spectral visions to solve the murder of a restless ghost.
Description:
Will you dare to walk through the gates of the Mysterium manor? The manor is haunted by a ghost. The circumstances of its death are shrouded in mystery. Psychics gather to reconstruct the events of the crimes night. They wont make it without the ghosts help, whose visions are the only clues they have to discover the truth. The clock is ticking: at dawn, the ghost will disappear! Mysterium is a thrilling and innovative immersive board game. It reinvents investigation games and cooperative games. Due to its asymmetrical roles, youll have a great deal of fun trying to guess what the other players have on their mind, whether you play a Psychic or the ghost. Walk in the manor, have a seat, and let your sixth sense guide you.
Become a psychic and divine spectral visions to solve the murder of a restless ghost.
Description:
Will you dare to walk through the gates of the Mysterium manor? The manor is haunted by a ghost. The circumstances of its death are shrouded in mystery. Psychics gather to reconstruct the events of the crimes night. They wont make it without the ghosts help, whose visions are the only clues they have to discover the truth. The clock is ticking: at dawn, the ghost will disappear! Mysterium is a thrilling and innovative immersive board game. It reinvents investigation games and cooperative games. Due to its asymmetrical roles, youll have a great deal of fun trying to guess what the other players have on their mind, whether you play a Psychic or the ghost. Walk in the manor, have a seat, and let your sixth sense guide you.
Play a classic heavy-weight game by Uwe Rosenberg! Mechanisms include Worker Placement on a Modular Board. Theme is the Medieval era. Players have absolute control over decision-making.
Description:
Each player is head of a monastery in the Medieval era who acquires land and constructs buildings. The goal is to build a working infrastructure and manufacture prestigious items, such as books, ceramics, ornaments, and relics. To win, gain the most victory points at the end of the game. Each player has a personal game board. New buildings enter the game from time to time, and players can construct them on their game boards with the building materials they gather, with some terrain restrictions on what can be built where. Clever building on your personal game board will impact your final score. Ora et Labora features two variants: France and Ireland. We can play either!
When the Pathfinder Society receives word of a promising, unexplored ruin in Osirion, the PCs set out to uncover the site's secrets.
Description:
Yet upon arriving, the PCs learn that a different group of Pathfinders has already entered the ruins. Has there been some mistake, is the site's magic playing tricks on everyone, or is there something more nefarious afoot?
When the Pathfinder Society receives word of a promising, unexplored ruin in Osirion, the PCs set out to uncover the site's secrets.
Description:
Yet upon arriving, the PCs learn that a different group of Pathfinders has already entered the ruins. Has there been some mistake, is the site's magic playing tricks on everyone, or is there something more nefarious afoot?
When the Pathfinder Society receives word of a promising, unexplored ruin in Osirion, the PCs set out to uncover the site's secrets.
Description:
Yet upon arriving, the PCs learn that a different group of Pathfinders has already entered the ruins. Has there been some mistake, is the site's magic playing tricks on everyone, or is there something more nefarious afoot?
Venture-Captain Rashmivati Melipdra has called for a group of Pathfinders to travel to Jalmeray and assist her in retrieving a stolen relic.
Description:
A former member of the Monastery of Unblinking Flame, Melipdra was in the process of negotiating with the monastery for custody of some of their most ancient and historically significant training devices. Before the deal could be completed, a rogue monk stole one of the relics and fled the monastery for the island of Veedesha. There, the monk seeks to use her training and the stolen devices to create a new competing monastery. As the PCs travel to a lawless island controlled by bandits and martial artists, they must find a way to retrieve the stolen goods from the new master of the Monastery of Unforgiving Fire.