Based on one of the Feywild Domain of Delight, with a good mix of combat and roleplaying. Perfect for new players that want to learn.
Description:
Dwindle is a domain of loss and loneliness: a vast desert realm where memory and mirage are one and the same. On the eve of a much-anticipated dinner, an elderly resident of Dwindle, Forough Khanom, awakes to find her vegetable garden trampled. To save her dinner, the characters must brave the dunes of the departed in search of ingredients from the Sabzi Knoll.
Rules will be taught during the game. Pre-generated characters will be provided during the session.
Based on one of the Feywild Domain of Delight, with a good mix of combat and roleplaying. Perfect for new players that want to learn.
Description:
Dwindle is a domain of loss and loneliness: a vast desert realm where memory and mirage are one and the same. On the eve of a much-anticipated dinner, an elderly resident of Dwindle, Forough Khanom, awakes to find her vegetable garden trampled. To save her dinner, the characters must brave the dunes of the departed in search of ingredients from the Sabzi Knoll.
Rules will be taught during the game. Pre-generated characters will be provided during the session.
A search and rescue mission goes sideways when you find an alien ship.
Description:
Low level adventurers have recently gone missing while traveling through the city of Phlan, including one of your own mentees. You've decided to team up with several of your fellow level 20 friends to investigate what's going on. But not all is as it seems, and perhaps the real enemy is only minutes away... The final countdown begins... and only the strongest will survive!
Join a professional DM and let loose in a wild and role-play focused heist full of mischief and improv. If quick-thinking, improv, and voice-acting are your jam - don't miss this!
Description:
Bummed that every Con game seems to be all about number crunch and combat? Well chin up, adventurer - you’ve found the exception! Join a professional DM and embrace the improv, voice-acting, and quick-witted kind of storytelling that will have you rolling in laughter, and crying tears of joy. While combat can be found here, it is not the focus. These challenges are often best overcome with your social tools - and the reward is what we create together by the end. DM Travis is an improv-leaning professional game master and winner of WotC’s 2025 Homebrew Community Contest - The Realms Will Know Your Name. His winning entry will play heavily in this game as a “party feat” - something you can use together to make the magic happen and reinforce that even the mistakes we make in TTRPGs can be All Part of the Plan.
You've been dropped into an occupied Paris during WW II as a member of F.A.N.G. - a militaristic hit squad of practically unkillable vampires. Your job? Fight nazis and bring the fuhrer to his knees.
Description:
A thrilling adventure for 3–6 players using the unique Eat the Reich system. It's a simple d6 system, where your stats determine the number of dice you roll and what you get on those dice determine how successful you are. New and veteran players welcome.
You'll be dropped into an occupied Paris and must pave your way through hordes of nazis and Hitler's dreaded supersoldiers, the dreaded Ubermensch! Don't get distracted and don't die! The Fuhrer is atop his blimp that's currently parked atop the Eifel Tower. Talk about tacky... Get to him before the sun rises or it will be too late. Vive la révolution!
This is a theater of the mind game where dice and character sheets will be provided. This is a shortened and sped up experience to make sure it fits into convention schedule.
Beware! The Blood Hunters' Moon rises as foul creatures from beyond the walls prowl in the city streets. It will take hunters most brutal and defenders most grim to see our city through the night.
Description:
Some say Ravomere is cursed. Something didnt go right with the blessing of the Sacred Pyre, or maybe corrupt hands held the Blessed Branch for too long. Whatever the cause, the protections around the city of Ravomere weaken considerably whenever a red moon rises: the Blood Hunters’ Moon. Tonight that same moon will rise, and it will require a miracle just to see the morning light. Lately, the city guards have been picked off by disease or wretched beast and the people are losing hope. The mayor is promising riches, advancement, and more comfortable living for any that can endure the slaughter tonight, but it is a feeble gesture. No one really believes Ravormere will see the dawn… except for you and your team. See, you arent ready to die, and you wont do it tonight in Ravomere of all places. So grab your weapon, and get ready to face the horror ahead. It’s going to be a long night.
Prepare to craft a potion with your group, then follow your sense of adventure as something dark and slimy roams the Academy grounds. (Team Puzzle/Mystery/Boss Battle) [Rule of Cool]
Description:
Welcome to Briarholt Academy of Arcane Studies, a hidden magical school tucked in an Appalachian holler—its lantern-lit halls and stone stairways carved straight into a red rock canyon. You’ll play first-year students navigating house rivalries, secret faculty agendas, and the unsettling truth that the school isn’t just a place of learning… it’s a containment system with a long memory. This game is for players who enjoy school-season drama, secrets, and solving problems creatively—with just enough danger to keep the lantern light feeling precious. You don’t need deep system mastery: I’ll keep rules support friendly and focus on immersive scenes, meaningful choices, and a finale you’ll enjoy.
Prepare to craft a potion with your group, then follow your sense of adventure as something dark and slimy roams the Academy grounds. (Team Puzzle/Mystery/Boss Battle) [Rule of Cool]
Description:
Welcome to Briarholt Academy of Arcane Studies, a hidden magical school tucked in an Appalachian holler—its lantern-lit halls and stone stairways carved straight into a red rock canyon. You’ll play first-year students navigating house rivalries, secret faculty agendas, and the unsettling truth that the school isn’t just a place of learning… it’s a containment system with a long memory. This game is for players who enjoy school-season drama, secrets, and solving problems creatively—with just enough danger to keep the lantern light feeling precious. You don’t need deep system mastery: I’ll keep rules support friendly and focus on immersive scenes, meaningful choices, and a finale you’ll enjoy.
Prepare to craft a potion with your group, then follow your sense of adventure as something dark and slimy roams the Academy grounds. (Team Puzzle/Mystery/Boss Battle) [Rule of Cool]
Description:
Welcome to Briarholt Academy of Arcane Studies, a hidden magical school tucked in an Appalachian holler—its lantern-lit halls and stone stairways carved straight into a red rock canyon. You’ll play first-year students navigating house rivalries, secret faculty agendas, and the unsettling truth that the school isn’t just a place of learning… it’s a containment system with a long memory. This game is for players who enjoy school-season drama, secrets, and solving problems creatively—with just enough danger to keep the lantern light feeling precious. You don’t need deep system mastery: I’ll keep rules support friendly and focus on immersive scenes, meaningful choices, and a finale you’ll enjoy.
Prepare to craft a potion with your group, then follow your sense of adventure as something dark and slimy roams the Academy grounds. (Team Puzzle/Mystery/Boss Battle) [Rule of Cool]
Description:
Welcome to Briarholt Academy of Arcane Studies, a hidden magical school tucked in an Appalachian holler—its lantern-lit halls and stone stairways carved straight into a red rock canyon. You’ll play first-year students navigating house rivalries, secret faculty agendas, and the unsettling truth that the school isn’t just a place of learning… it’s a containment system with a long memory. This game is for players who enjoy school-season drama, secrets, and solving problems creatively—with just enough danger to keep the lantern light feeling precious. You don’t need deep system mastery: I’ll keep rules support friendly and focus on immersive scenes, meaningful choices, and a finale you’ll enjoy.