Join in this abstract, 1v1 deduction game. The roughly octagonal, die-cut board is ringed by 8 beautifully crafted figures, busts representing the potential heir to the throne.
Description:
Each player is dealt three identity cards. You will choose one whom you intend to Enthrone. You also know the other two identities you did not choose - are not the identity of your opponent. They have the same knowledge - and two identities are left forever unknown by any player. You win if you can advance your pawn to the throne space at the center of the board. OR you can win by deducing who your opponent is and capturing and eliminating their pawn. OR you can have the three target identities listed on the bottom of your card eliminated from the game (by you or your opponent's handiwork). But the magic of the game is which pieces can be activated each turn - and what they are capable of, based on their position on the tile track. Hex Tiles on the bottom three positions are locked and cannot be moved. A game fit for Kings - or those who would enthrone them.
Join in this abstract, 1v1 deduction game. The roughly octagonal, die-cut board is ringed by 8 beautifully crafted figures, busts representing the potential heir to the throne.
Description:
Each player is dealt three identity cards. You will choose one whom you intend to Enthrone. You also know the other two identities you did not choose - are not the identity of your opponent. They have the same knowledge - and two identities are left forever unknown by any player. You win if you can advance your pawn to the throne space at the center of the board. OR you can win by deducing who your opponent is and capturing and eliminating their pawn. OR you can have the three target identities listed on the bottom of your card eliminated from the game (by you or your opponent's handiwork). But the magic of the game is which pieces can be activated each turn - and what they are capable of, based on their position on the tile track. Hex Tiles on the bottom three positions are locked and cannot be moved. A game fit for Kings - or those who would enthrone them.
Join in this abstract, 1v1 deduction game. The roughly octagonal, die-cut board is ringed by 8 beautifully crafted figures, busts representing the potential heir to the throne.
Description:
Each player is dealt three identity cards. You will choose one whom you intend to Enthrone. You also know the other two identities you did not choose - are not the identity of your opponent. They have the same knowledge - and two identities are left forever unknown by any player. You win if you can advance your pawn to the throne space at the center of the board. OR you can win by deducing who your opponent is and capturing and eliminating their pawn. OR you can have the three target identities listed on the bottom of your card eliminated from the game (by you or your opponent's handiwork). But the magic of the game is which pieces can be activated each turn - and what they are capable of, based on their position on the tile track. Hex Tiles on the bottom three positions are locked and cannot be moved. A game fit for Kings - or those who would enthrone them.
Join in this abstract, 1v1 deduction game. The roughly octagonal, die-cut board is ringed by 8 beautifully crafted figures, busts representing the potential heir to the throne.
Description:
Each player is dealt three identity cards. You will choose one whom you intend to Enthrone. You also know the other two identities you did not choose - are not the identity of your opponent. They have the same knowledge - and two identities are left forever unknown by any player. You win if you can advance your pawn to the throne space at the center of the board. OR you can win by deducing who your opponent is and capturing and eliminating their pawn. OR you can have the three target identities listed on the bottom of your card eliminated from the game (by you or your opponent's handiwork). But the magic of the game is which pieces can be activated each turn - and what they are capable of, based on their position on the tile track. Hex Tiles on the bottom three positions are locked and cannot be moved. A game fit for Kings - or those who would enthrone them.
Join in this abstract, 1v1 deduction game. The roughly octagonal, die-cut board is ringed by 8 beautifully crafted figures, busts representing the potential heir to the throne.
Description:
Each player is dealt three identity cards. You will choose one whom you intend to Enthrone. You also know the other two identities you did not choose - are not the identity of your opponent. They have the same knowledge - and two identities are left forever unknown by any player. You win if you can advance your pawn to the throne space at the center of the board. OR you can win by deducing who your opponent is and capturing and eliminating their pawn. OR you can have the three target identities listed on the bottom of your card eliminated from the game (by you or your opponent's handiwork). But the magic of the game is which pieces can be activated each turn - and what they are capable of, based on their position on the tile track. Hex Tiles on the bottom three positions are locked and cannot be moved. A game fit for Kings - or those who would enthrone them.
Join in this abstract, 1v1 deduction game. The roughly octagonal, die-cut board is ringed by 8 beautifully crafted figures, busts representing the potential heir to the throne.
Description:
Each player is dealt three identity cards. You will choose one whom you intend to Enthrone. You also know the other two identities you did not choose - are not the identity of your opponent. They have the same knowledge - and two identities are left forever unknown by any player. You win if you can advance your pawn to the throne space at the center of the board. OR you can win by deducing who your opponent is and capturing and eliminating their pawn. OR you can have the three target identities listed on the bottom of your card eliminated from the game (by you or your opponent's handiwork). But the magic of the game is which pieces can be activated each turn - and what they are capable of, based on their position on the tile track. Hex Tiles on the bottom three positions are locked and cannot be moved. A game fit for Kings - or those who would enthrone them.
Join in this abstract, 1v1 deduction game. The roughly octagonal, die-cut board is ringed by 8 beautifully crafted figures, busts representing the potential heir to the throne.
Description:
Each player is dealt three identity cards. You will choose one whom you intend to Enthrone. You also know the other two identities you did not choose - are not the identity of your opponent. They have the same knowledge - and two identities are left forever unknown by any player. You win if you can advance your pawn to the throne space at the center of the board. OR you can win by deducing who your opponent is and capturing and eliminating their pawn. OR you can have the three target identities listed on the bottom of your card eliminated from the game (by you or your opponent's handiwork). But the magic of the game is which pieces can be activated each turn - and what they are capable of, based on their position on the tile track. Hex Tiles on the bottom three positions are locked and cannot be moved. A game fit for Kings - or those who would enthrone them.
Help the band The Meeples finish the B-side in this hand management, area influence board game with a functioning (rondel) "Vinil" album!
Description:
Players start their turn by spinning the record's rondel on the turntable to choose an action within their reach, or they can spend production points to achieve one of the other actions. After resolving these actions, players allocate audio cards to the five studio tracks, earning points based on the buttons in that producer's equalization track and what's in the studio track. When a player allocates a guitarist card, each player who collaborated with the equalization of the guitar earns points. When elements such as sound wave or time-track positions match, players can perform bonus actions. Each round represents a song recorded on the A-side of the album that will help players gather information to aid B-side recordings. After listening to all of the songs on the A-side the game ends. Whoever contributed most effectively to the construction of the tracks on the album's B-side wins!
Help the band The Meeples finish the B-side in this hand management, area influence board game with a functioning (rondel) "Vinil" album!
Description:
Players start their turn by spinning the record's rondel on the turntable to choose an action within their reach, or they can spend production points to achieve one of the other actions. After resolving these actions, players allocate audio cards to the five studio tracks, earning points based on the buttons in that producer's equalization track and what's in the studio track. When a player allocates a guitarist card, each player who collaborated with the equalization of the guitar earns points. When elements such as sound wave or time-track positions match, players can perform bonus actions. Each round represents a song recorded on the A-side of the album that will help players gather information to aid B-side recordings. After listening to all of the songs on the A-side the game ends. Whoever contributed most effectively to the construction of the tracks on the album's B-side wins!
Help the band The Meeples finish the B-side in this hand management, area influence board game with a functioning (rondel) "Vinil" album!
Description:
Players start their turn by spinning the record's rondel on the turntable to choose an action within their reach, or they can spend production points to achieve one of the other actions. After resolving these actions, players allocate audio cards to the five studio tracks, earning points based on the buttons in that producer's equalization track and what's in the studio track. When a player allocates a guitarist card, each player who collaborated with the equalization of the guitar earns points. When elements such as sound wave or time-track positions match, players can perform bonus actions. Each round represents a song recorded on the A-side of the album that will help players gather information to aid B-side recordings. After listening to all of the songs on the A-side the game ends. Whoever contributed most effectively to the construction of the tracks on the album's B-side wins!