Build a card tableau of creatures while traveling through a magnificent and dangerous land.
Description:
Players take turns simultaneously, placing dice on actions on their cards, moving their caravan on the map, and playing new creature cards. Players also compete to trade goods and rare coins in a shared market, search the mysterious white towers, and fight ember zombies as they travel. The game ends when one player reaches Eastrey. The player with the most points wins. The game includes 134 cards, each with a unique illustration and combination of actions and abilities. Simultaneous gameplay allows one to four players to play together without increasing the game's length.
Build a card tableau of creatures while traveling through a magnificent and dangerous land.
Description:
Players take turns simultaneously, placing dice on actions on their cards, moving their caravan on the map, and playing new creature cards. Players also compete to trade goods and rare coins in a shared market, search the mysterious white towers, and fight ember zombies as they travel. The game ends when one player reaches Eastrey. The player with the most points wins. The game includes 134 cards, each with a unique illustration and combination of actions and abilities. Simultaneous gameplay allows one to four players to play together without increasing the game's length.
Build a card tableau of creatures while traveling through a magnificent and dangerous land.
Description:
Players take turns simultaneously, placing dice on actions on their cards, moving their caravan on the map, and playing new creature cards. Players also compete to trade goods and rare coins in a shared market, search the mysterious white towers, and fight ember zombies as they travel. The game ends when one player reaches Eastrey. The player with the most points wins. The game includes 134 cards, each with a unique illustration and combination of actions and abilities. Simultaneous gameplay allows one to four players to play together without increasing the game's length.
You've heard tales of a mysterious island filled with treasures and wonders, but it appears only at night. Explore an island represented by a deck of cards to uncover the islands secrets.
Description:
On your turn, draw cards from the deck and choose one type of card to keep. Any unclaimed cards remain from turn to turn, creating a growing pool of choices and a greater sense of tension. Some cards allow you to manipulate the point value of different types of cards, encouraging strategic shifts in play and exciting, memorable moments.
You've heard tales of a mysterious island filled with treasures and wonders, but it appears only at night. Explore an island represented by a deck of cards to uncover the islands secrets.
Description:
On your turn, draw cards from the deck and choose one type of card to keep. Any unclaimed cards remain from turn to turn, creating a growing pool of choices and a greater sense of tension. Some cards allow you to manipulate the point value of different types of cards, encouraging strategic shifts in play and exciting, memorable moments.
Join us in this competitive adventure game and explore the world of Arzium, land of ancient civilizations, bizarre creatures, unexplained wonders, and vibrant characters.
Description:
Each turn, you may activate one of the adventurer cards in your party by flipping the card face down. Activating an adventurer allows you to place search tokens on the board in the shape depicted on your adventurer card. When every square on a landscape card has been searched, the player who did the most claims the card, finding the lost adventurer and adding them to their party. Each adventurer you add to your party gives you points and a new search pattern that you can use. When searching, you also claim coins, which can be spent to use special actions or purchase artifacts with useful powers. When one player has ten adventurers in their party, the game ends, and the player with the most points wins.
Join us in this competitive adventure game and explore the world of Arzium, land of ancient civilizations, bizarre creatures, unexplained wonders, and vibrant characters.
Description:
Each turn, you may activate one of the adventurer cards in your party by flipping the card face down. Activating an adventurer allows you to place search tokens on the board in the shape depicted on your adventurer card. When every square on a landscape card has been searched, the player who did the most claims the card, finding the lost adventurer and adding them to their party. Each adventurer you add to your party gives you points and a new search pattern that you can use. When searching, you also claim coins, which can be spent to use special actions or purchase artifacts with useful powers. When one player has ten adventurers in their party, the game ends, and the player with the most points wins.
Only days after arriving in Talvern, an explosion rocks the cavern, destroying the tunnel that was the main road into the underground town. Now trapped, you must find a new route to the surface.
Description:
Some townsfolk claim they've seen recent activity in what they thought was an abandoned fort nearby. Could this be the cause of the cave-in? This module is designed to show off the mechanics of the new RPG and delve into the deep history of the world. While fans of Red Raven's board games will delight in familiar lore, it is not necessary to have knowledge of those games.
Only days after arriving in Talvern, an explosion rocks the cavern, destroying the tunnel that was the main road into the underground town. Now trapped, you must find a new route to the surface.
Description:
Some townsfolk claim they've seen recent activity in what they thought was an abandoned fort nearby. Could this be the cause of the cave-in? This module is designed to show off the mechanics of the new RPG and delve into the deep history of the world. While fans of Red Raven's board games will delight in familiar lore, it is not necessary to have knowledge of those games.
Only days after arriving in Talvern, an explosion rocks the cavern, destroying the tunnel that was the main road into the underground town. Now trapped, you must find a new route to the surface.
Description:
Some townsfolk claim they've seen recent activity in what they thought was an abandoned fort nearby. Could this be the cause of the cave-in? This module is designed to show off the mechanics of the new RPG and delve into the deep history of the world. While fans of Red Raven's board games will delight in familiar lore, it is not necessary to have knowledge of those games.