A short intro scenario to learn the rules & setting. Firewall tracked an exsurgent package to an experimental food theater called Grind; the PCs must intercept it before it infects thousands.
You visit an anarchic scum swarm to investigate the black-market auction of a deadly weapon. Part 1 of 2. You are encouraged to sign up for Part 2, but each half is a stand-alone scenario.
A short intro scenario to learn the rules & weird fantasy setting. You have been tasked with stealing thunder from a rival clan.
Description:
This game is set within an unusual enclosed sylvan environment of massive kilometer-high trees. No humans exist here. You play one of the sapient species that thrive between the open skies and airships of the Canopy and the eerie dark depths of the Mulch, from tank-like beetles and thorned lizards to psychic-linked monkey-raptor pairings and carnivorous plants. Sap drawn from the trees fuels your abilities. The game uses a skill-based 2d10 system, with an innovative conflict system that melds theater-of-the-mind combat with tactical options.
A short intro scenario to learn the rules & weird fantasy setting. You have been tasked with stealing thunder from a rival clan.
Description:
This game is set within an unusual enclosed sylvan environment of massive kilometer-high trees. No humans exist here. You play one of the sapient species that thrive between the open skies and airships of the Canopy and the eerie dark depths of the Mulch, from tank-like beetles and thorned lizards to psychic-linked monkey-raptor pairings and carnivorous plants. Sap drawn from the trees fuels your abilities. The game uses a skill-based 2d10 system, with an innovative conflict system that melds theater-of-the-mind combat with tactical options.
A short intro scenario to learn the rules & weird fantasy setting. You have been tasked with stealing thunder from a rival clan.
Description:
This game is set within an unusual enclosed sylvan environment of massive kilometer-high trees. No humans exist here. You play one of the sapient species that thrive between the open skies and airships of the Canopy and the eerie dark depths of the Mulch, from tank-like beetles and thorned lizards to psychic-linked monkey-raptor pairings and carnivorous plants. Sap drawn from the trees fuels your abilities. The game uses a skill-based 2d10 system, with an innovative conflict system that melds theater-of-the-mind combat with tactical options.
A short intro scenario to learn the rules & weird fantasy setting. You have been tasked with stealing thunder from a rival clan.
Description:
This game is set within an unusual enclosed sylvan environment of massive kilometer-high trees. No humans exist here. You play one of the sapient species that thrive between the open skies and airships of the Canopy and the eerie dark depths of the Mulch, from tank-like beetles and thorned lizards to psychic-linked monkey-raptor pairings and carnivorous plants. Sap drawn from the trees fuels your abilities. The game uses a skill-based 2d10 system, with an innovative conflict system that melds theater-of-the-mind combat with tactical options.
A short intro scenario to learn the rules & weird fantasy setting. You have been tasked with stealing thunder from a rival clan.
Description:
This game is set within an unusual enclosed sylvan environment of massive kilometer-high trees. No humans exist here. You play one of the sapient species that thrive between the open skies and airships of the Canopy and the eerie dark depths of the Mulch, from tank-like beetles and thorned lizards to psychic-linked monkey-raptor pairings and carnivorous plants. Sap drawn from the trees fuels your abilities. The game uses a skill-based 2d10 system, with an innovative conflict system that melds theater-of-the-mind combat with tactical options.
You've been hired to escort a secretive client to an important meeting. What could go wrong? Part 1 of 2. You are encouraged to sign up for Part 2, but each half is a stand-alone scenario.
You've been hired to escort a secretive client to an important meeting. What could go wrong? Part 1 of 2. You are encouraged to sign up for Part 2, but each half is a stand-alone scenario.