The Wizarding World of Harry Potter D&D - 7 Years After Voldemort (Chapter 3)
Summary:
Choose a house & play as a Hogwarts student. Find out what evil plots & villains still lurk in the rebuilt Hogwarts, builds on story started in 5 & 6 Years After Voldemort, prior Years not required.
Description:
With a new and old Evil revealed in Year 6, again gather to cast spells, find allies, focus your studies, and use powerful magic items to explore an open world adventure. Use magic and your wits to Influence events during a critical historical turning point in the Wizarding World!
The Wizarding World of Harry Potter D&D - 7 Years After Voldemort (Chapter 3)
Summary:
Choose a house & play as a Hogwarts student. Find out what evil plots & villains still lurk in the rebuilt Hogwarts, builds on story started in 5 & 6 Years After Voldemort, prior Years not required.
Description:
With a new and old Evil revealed in Year 6, again gather to cast spells, find allies, focus your studies, and use powerful magic items to explore an open world adventure. Use magic and your wits to Influence events during a critical historical turning point in the Wizarding World!
The Wizarding World of Harry Potter D&D - 7 Years After Voldemort (Chapter 3)
Summary:
Choose a house & play as a Hogwarts student. Find out what evil plots & villains still lurk in the rebuilt Hogwarts, builds on story started in 5 & 6 Years After Voldemort, prior Years not required.
Description:
With a new and old Evil revealed in Year 6, again gather to cast spells, find allies, focus your studies, and use powerful magic items to explore an open world adventure. Use magic and your wits to Influence events during a critical historical turning point in the Wizarding World!
The Wizarding World of Harry Potter D&D - 7 Years After Voldemort (Chapter 3)
Summary:
Choose a house & play as a Hogwarts student. Find out what evil plots & villains still lurk in the rebuilt Hogwarts, builds on story started in 5 & 6 Years After Voldemort, prior Years not required.
Description:
With a new and old Evil revealed in Year 6, again gather to cast spells, find allies, focus your studies, and use powerful magic items to explore an open world adventure. Use magic and your wits to Influence events during a critical historical turning point in the Wizarding World!
The Wizarding World of Harry Potter D&D - 7 Years After Voldemort (Chapter 3)
Summary:
Choose a house & play as a Hogwarts student. Find out what evil plots & villains still lurk in the rebuilt Hogwarts, builds on story started in 5 & 6 Years After Voldemort, prior Years not required.
Description:
With a new and old Evil revealed in Year 6, again gather to cast spells, find allies, focus your studies, and use powerful magic items to explore an open world adventure. Use magic and your wits to Influence events during a critical historical turning point in the Wizarding World!
The Wizarding World of Harry Potter D&D - 7 Years After Voldemort (Chapter 3)
Summary:
Choose a house & play as a Hogwarts student. Find out what evil plots & villains still lurk in the rebuilt Hogwarts, builds on story started in 5 & 6 Years After Voldemort, prior Years not required.
Description:
With a new and old Evil revealed in Year 6, again gather to cast spells, find allies, focus your studies, and use powerful magic items to explore an open world adventure. Use magic and your wits to Influence events during a critical historical turning point in the Wizarding World!
The Wizarding World of Harry Potter D&D - 7 Years After Voldemort (Chapter 3)
Summary:
Choose a house & play as a Hogwarts student. Find out what evil plots & villains still lurk in the rebuilt Hogwarts, builds on story started in 5 & 6 Years After Voldemort, prior Years not required.
Description:
With a new and old Evil revealed in Year 6, again gather to cast spells, find allies, focus your studies, and use powerful magic items to explore an open world adventure. Use magic and your wits to Influence events during a critical historical turning point in the Wizarding World!
The Wizarding World of Harry Potter D&D - 7 Years After Voldemort (Chapter 3)
Summary:
Choose a house & play as a Hogwarts student. Find out what evil plots & villains still lurk in the rebuilt Hogwarts, builds on story started in 5 & 6 Years After Voldemort, prior Years not required.
Description:
With a new and old Evil revealed in Year 6, again gather to cast spells, find allies, focus your studies, and use powerful magic items to explore an open world adventure. Use magic and your wits to Influence events during a critical historical turning point in the Wizarding World!
Tower of Gygarn - KILL IT, KEEP IT (Adult Black Dragon - Icons of the Realm WizKids $99 MSRP)
Summary:
Reincarnate and power up your character in battle after battle until monster dies. Final Critical Hit keeps the miniature!
Description:
Join endless ranks of hero fodder (er...) adventurers! March to face the monster in its lair. No loss of life is too much for the Grieving Emperor who wants vengeance. Adventures fight and quickly die, to be reincarnated until the evil creature is slain. Improve your character each death in Roguelike fashion with permanent benefits. Play as multiple classes and work together or in competition to kill the creature and land the killing blow (which awards your own collectible as trophy of your victory! Endless player lives and someone WILL eventually walk away with this valuable figure. GM Decisions final. Winning Player from each table with compete in Critical Hit Roll-off to take home this Premium "miniature"
Tower of Gygarn - KILL IT, KEEP IT (Adult Black Dragon - Icons of the Realm WizKids $99 MSRP)
Summary:
Reincarnate and power up your character in battle after battle until monster dies. Final Critical Hit keeps the miniature!
Description:
Join endless ranks of hero fodder (er...) adventurers! March to face the monster in its lair. No loss of life is too much for the Grieving Emperor who wants vengeance. Adventures fight and quickly die, to be reincarnated until the evil creature is slain. Improve your character each death in Roguelike fashion with permanent benefits. Play as multiple classes and work together or in competition to kill the creature and land the killing blow (which awards your own collectible as trophy of your victory! Endless player lives and someone WILL eventually walk away with this valuable figure. GM Decisions final. Winning Player from each table with compete in Critical Hit Roll-off to take home this Premium "miniature"