The JWST is designed to view objects 100x fainter than Hubble. We'll discuss the telescope's planned mission of observing the oldest and most distant objects, and look at images if available.
Description:
The James Webb space telescope (JWST) was launched December 25, 2021 after years of work. Learn about the intricate engineering of the JWST, designed to view objects 100x fainter than Hubble can. We'll discuss the telescope's planned missions including observing the oldest and most distant objects in the universe and of characterizing the atmospheres of exoplanets, and look at the first images if available. Presented by Elizabeth Koprucki, a NASA/JPL Solar System Ambassador and member of the National Security Decision Making Game staff.
Mechanics of Secrecy: Military Cipher Machine Demo
Summary:
Learn how historical military cipher machines like the German Enigma work. See historical specimens and replicas from the Civil War to the Cold War. By Ryan of the NSDM staff.
Description:
Militaries throughout history have had a vested interest in keeping their communiques secrets. This lecture will provide an overview of mechanical and electromechanical cipher machines from the Civil War through the Cold War, such as the Vigenère cipher, rotor ciphers based on the German Enigma, and the Hagelin pin and lug machines. The role of the CIA and German BND in sabotaging cryptography will be discussed. Ryan of the National Security Decision Making Game staff is a cryptography collector and nuclear geek. He will display machines from his collection, including a replica Confederate encryption wheel, a modern Enigma simulator, 3D printed Enigma, and historic machines, including a Swiss NEMA, Russian Fialka, a US Army Hagelin M-209, and a Swedish Transvertex HC-9.
Geopolitical-military RPG, taking a senior position in the world of today with familiar problems. Explores European issues, e.g. Russia-Ukraine, and potential actions and policy options.
Description:
Geopolitical, military and economic role-playing game. Players take senior leadership positions in a real-world nation. Here's the game: You players are the politicians. You over there, you're the Cabinet. You folks over by the big maps are the military leadership. Here's your country; you've heard of it, it's not fictional, it's real, and so are its problems both domestic and international. The scenario is: it's the world as you know it today. Here are the real issues. Here are some big, looming problems. Fix them. Start now. Do you feel up to the job? New countries, issues and problems in every game. This scenario will focus on contemporary European issues, including Russia and Ukraine, players taking on decision and policy making roles in the US and in several European nations. Presented by the National Security Decision Making Game staff.
Geopolitical-military RPG, taking a senior position in the world of today with familiar problems. Explores Israel in a post-BiBi era, navigate the nation and its policies to author its next chapter.
Description:
Geopolitical, military and economic role-playing game. Players take senior leadership positions in a real-world nation. Here's the game: You players are the politicians. You over there, you're the Cabinet. You folks over by the big maps are the military leadership. Here's your country; you've heard of it, it's not fictional, it's real, and so are its problems, both domestic and international. The scenario is: it's the world as you know it today. Here are real issues, with some big, looming problems. Fix them. Start now. Do you feel up to the job? New countries, issues and problems in every game. This scenario will focus on contemporary Israel, players taking on decision and policy making roles in a post-Netanyahu body politic charting Israel's course as the nation turns the page, and of nations reacting to these policy changes. By the National Security Decision Making MegaGame staff.
A Great Power or a wannabe? The role of Russia and the goals of Putin in the current international system are examined and its unique position discussed. By Dr. Craig Greathouse, NSDMG staff.
Description:
The end of the Cold War and the fall of the Soviet Union returned the state of Russia as a player in the international system. Led by Vladimir Putin, Russia has attempted to forge for itself a dominant position in that system. This lecture looks at the goals and motivations of Russia under Putin and whether it has been a success at staking out a Great Power position in that system. Presented by Dr. Craig Greathouse, Professor of Political Science specializing in the EU, International Relations Theory and Security and Defense Policy, of the National Security Decision Making Game staff.
History of Ukraine in context of European international relations, diplomacy, natural resources and strategic position. By Merle Robinson of the NSDM staff.
Description:
Ukraine is the second-largest country in Europe after Russia, and with a population of 43 million, is Europe’s eighth-most populous country. Ukraine has maintained own unique ethnic and cultural identity despite the fact that, throughout history, parts of Ukraine have been ruled by Poland, the Mongols, the Austro-Hungarian Empire, the Ottoman Empire, Nazi Germany and, of course, Russia and the Soviet Union. As a crossroads between the Balkans, Eastern and Western Europe, Ukraine occupies a crucial position. As a breadbasket, Ukraine has been crucial to local economies. And as a point of contention, Ukraine has been at the center of the continuing conflict between Russia and the West. This lecture will examine Ukraine's history and its significance in European and world affairs. Presented by Merle Robinson of the National Security Decision Making Game staff.
Two nuclear explorers share photos, videos and stories from their trips to the Chernobyl Exclusion Zone, including a peek inside the Sarcophagus. Ryan and Elizabeth of the NSDM staff.
Description:
Ryan and Elizabeth were into Chernobyl before the HBO miniseries made it cool and well before the Russian occupation, travelling there in 2013, '15, and '16. They will share photos, videos and stories from areas not accessible on past public Chernobyl tours, such as the hospital basement, contaminated vehicle graveyards, the unfinished Unit 5 reactor building and cooling towers, abandoned laboratories, and areas inside the power plant such as the Unit 2 control room, pump halls, turbine hall, and a journey inside the Sarcophagus to visit the Unit 4 control room where the fatal safety test that caused the meltdown happened. Presented by Ryan and Elizabeth of the National Security Decision Making Game staff.
This seminar discusses what the history of air warfare, aerial combat, air-to-ground/sea warfare, and Isaac Newton, can tell us about the use of magic in air war. By Robert Mosher of the NSDM staff.
Description:
The invention of fixed wing aircraft led to the expansion of warfare into an additional dimension during the First World War. This seminar looks to answer your questions and examine what the history of air warfare, aerial combat, air-to-ground and air-to-sea warfare, and Isaac Newton, can tell us about the use of magic in aerial war. Presented by Robert Mosher of the National Security Decision Making Game staff.
Past seminars discussed how armies fight, this examines how armies are raised, organized, fed, paid, etc., who, what, where, when and how armies do what they do. By Robert Mosher of the NSDM staff.
Description:
Building on past War Magic seminars for the Writers' Track, in which we have discussed how armies fight, this time we answer your questions and examine how armies are raised, organized, fed, paid, etc., the who, what, where, when and how that enable armies to do what they do, and how these functions may be augmented by the use of a little War Magic. Presented by Robert Mosher of the National Security Decision Making Game staff.
The Washington Naval Treaty averted an arms race, limited capital ship, carrier & cruiser design & production, shaping naval forces at the start of WW II. Capt. Mark McDonagh, USN/ret., on NSDM staff.
Description:
Negotiated between November 1921 and February 1922, the Washington Naval Treaty between the World War I allies US, Britain, France, Italy and Japan averted a naval arms race. It ended the construction of new battleships and battlecruisers, placed armament and displacement limitations on aircraft carriers and cruisers, and prohibited construction of any new fortifications or naval bases in the Pacific Ocean region. And a 5:5:3 capital ship displacement ratio for US, UK and Japan was taken as a snub by Japan, one of several factors that drove a wedge between Japan and the US and contributed to World War II. In affecting carrier and cruiser design and numbers, it shaped many of the naval forces that were on hand at the start of World War II. Presented by Capt. Mark McDonagh, USN/ret., with 12 years' experience at the Naval War College, on the National Security Decision Making Game staff.