Near-future variant of the geopolitical, military and economic role-playing game. Crazed dictators, pandemics, environmental crises, malignant AI, genetic breakthroughs, aliens, and other fun stuff.
Description:
Near-future variant of the geopolitical, military and economic role-playing National Security Decision Making MegaGame. Players take senior leadership positions in a real-world nation. Explore the boundaries between science fact and science fiction. Experience world crises and experience mysterious events in this futuristic scenario. Deal with world challenges. Expect anything from crazed dictators, revolutions, pandemics, environmental crises, uncontrolled and malignant artificial intelligence, universal state surveillance, new technologies, genetic breakthroughs, first encounters, and other surprises in a world that is changing before your eyes. Presented by the National Security Decision Making MegaGame staff.
Fast-paced version of our geopolitical-military game. It's the world of today or just a few years from now. You're a key leader in a major nation. You're called in after hours. What's wrong now?
Description:
Near-future, crisis-oriented 2-hour variant of the geopolitical, military and economic role-playing National Security Decision Making MegaGame with futuristic and science fiction elements. Take a senior leadership in the US, China, Russia, or other major power, facing a world crisis that might be tomorrow's real-world headline. It's the world almost as you know it, everything's normal, then you're called in after-hours and learn that everything's no longer normal, not by a long shot. Expect anything from crazed dictators, revolutions, space pirates, environmental crises, uncontrolled and malignant artificial intelligence, universal state surveillance, new technologies, genetic breakthroughs, and other surprises in a world that is not quite "as-you-know-it." Presented by the National Security Decision Making MegaGame staff.
Fast-paced version of NSDMG's geopolitical-military RPG. It's the world of today or just a few years from now. You're a key leader in a major nation. You're called in after hours. What's wrong now?
Description:
Near-future variant of the geopolitical, military and economic role-playing National Security Decision Making MegaGame with futuristic and science fiction elements. Take a senior leadership in the US, China, Russia, or other major power, facing a world crisis that might be tomorrow's real-world headline. It's the world almost as you know it, everything's normal, then you're called in after-hours and learn that everything's no longer normal, not by a long shot. Expect anything from crazed dictators, revolutions, space pirates, environmental crises, uncontrolled and malignant artificial intelligence, universal state surveillance, new technologies, genetic breakthroughs, and other surprises in a world that is not quite "as-you-know-it." Presented by the National Security Decision Making MegaGame staff.
Fast-paced version of NSDMG's geopolitical-military RPG. It's the world of today or just a few years from now. You're a key leader in a major nation. You're called in after hours. What's wrong now?
Description:
Near-future variant of the geopolitical, military and economic role-playing National Security Decision Making MegaGame with futuristic and science fiction elements. Take a senior leadership in the US, China, Russia, or other major power, facing a world crisis that might be tomorrow's real-world headline. It's the world almost as you know it, everything's normal, then you're called in after-hours and learn that everything's no longer normal, not by a long shot. Expect anything from crazed dictators, revolutions, space pirates, environmental crises, uncontrolled and malignant artificial intelligence, universal state surveillance, new technologies, genetic breakthroughs, and other surprises in a world that is not quite "as-you-know-it." Presented by the National Security Decision Making MegaGame staff.
250 years ago: key military, political, diplomatic, economic events as the American Revolution entered its second year. NSDM staff panel discussion moderated by Capt. Mark McDonagh, USN/ret
Description:
1776, 250 years ago, was a time of events, great and small, as the American Revolution entered its second year. Military, political, diplomatic, economic, the Colonials struggled with what it would take to be a nation apart from Britain, while the Crown sought to hold on to control across 3,000 miles. A narrative of events and their immediate and long-term implications, panel discussion by the National Security Decision Making Game staff. Useful background for the Revolution Crisis Megagame immediately following. Moderated by Capt. Mark McDonagh, USN/ret., with 12 years' experience at the Naval War College.
How the attacks of Sept. 11, 2001 changed US policy and changed the world. Panel by NSDMG staff, moderated by Merle Robinson with Capt Mark McDonagh, USN/ret. and Maj Scott Macmann, USA/ret.
Description:
The world changed on Sept. 11, 2001, especially for US citizens. Having enjoyed a decade with the Cold War over & the Soviet Union disbanded, US & pro-Western allies luxuriated in a period of reduced military expenditures and the apparent end of the nuclear balance of terror. But the attack directly in the heart of America’s largest city, destroying landmarks recognized world-over, brought to the forefront a conflict that had been back-burnered in the minds of most security strategists. The 25th anniversary of the attacks, this lecture reviews the major actions & policy changes that resulted. Moderated by Merle Robinson, retired DoD analyst, with Capt. Mark McDonagh, USN/ret., former nuclear submarine officer with 12 years' experience at the Naval War College, & Maj. Scott Macmann, USA/ret., Army Intelligence Officer, of the National Security Decision Making Game staff.
"Nuclear waste" isn’t always what it seems. Some waste isotopes are needed, & are scarce! Explore a surprising shortage of materials like Pu-238, vital for space exploration. Izaac Falken, NSDM staff.
Description:
While we face challenges managing nuclear waste, a less discussed but equally critical issue is the shortage of specific isotopes which are the byproducts of nuclear material processing. These isotopes, like Pu-238, are essential to support our technological society and enable research for its advancement. We'll explore the discovery of these surprisingly useful materials, the political and economic reasons behind their scarcity, and the impact they have on space exploration, medicine, research and commerce. We'll go on to examine some solutions for ensuring their delivery today and into tomorrow. Presented by Izaac Falken, on the National Security Decision Making Game staff.
What brought American colonists from being loyal British subjects to revolution in 10 years? Role play events leading to Revolution from their perspective. Geopolitical-military RPG by NSDMG staff.
Description:
Historical, fast-paced, crisis-oriented version of the NSDM geopolitical-military-economic RPG. As we observe the 250th anniversary of key events in the American Revolution, it is a good time to reflect on the personalities, agendas, events and energies that drove decisions. From the end of the French and Indian War to the first battles of the American revolution, what brought the colonists from being mostly-loyal British subjects to armed revolt in only ten years? Role play the events leading to the American Revolution from the perspective of key figures. Experience the decisions, the diplomacy, the tensions, the frustrations; and there will be unintended consequences and the occasional unexpected, counterfactual-but-plausible event. A game variant presented by the National Security Decision Making (NSDM) Game staff, intended to entertain while hopefully teaching something.
Sci-Fi variant of the geopolitical-military-economic RPG set in the 1960s. You're a superpower leader. Just history as we know it, but then some "peculiar" things happen. Fix it. Or exploit it.
Description:
Geopolitical, military and economic role-playing game. Take senior leadership positions in the US, USSR, UK, Israel, Red China or Cuba, dealing with domestic and international events. Scenario: it's 1961. But the future isn't set. It's all history up to this point. But then, these strange things start to happen. Deal with them. Do you feel up to the job? Can you achieve your goals? Can you achieve your nation's goals? Can you duck-and-cover? New issues and problems in every game. Presented by the National Security Decision Making Game staff.
Geopolitical-military role-playing game, players taking senior positions in a real nation. It's the world of today. Here are the real issues, and some big problems looming. Can you fix it? Start now.
Description:
Geopolitical, military and economic role-playing game. Players take senior leadership positions in a real-world nation. Here's the game: You players are the politicians. You over there, you're the Cabinet. You folks over by the big maps are the Generals and Admirals. Here's your country; you've heard of it, it's not fictional, it's real, and so are its problems. The scenario is: it's the world as you know it today. Here are the real issues. Here are some big, looming problems. Fix them. Start now." Do you feel up to the job? New countries, issues and problems in every game. Presented by the National Security Decision Making MegaGame staff.