US national security classifications, roots, history. Why it's needed, recent spy cases, challenges from new tech. Balancing secrecy with transparency. Maj. Scott Macmann, USA/ret., NSDM Game staff.
Description:
Lecture examines US national security classifications, emphasizing the classification system's historical roots and evolution. Delves into motivations for secrecy, recent espionage cases, and addresses challenges posed by advancing technology. Reviews potential reforms balancing secrecy with governmental transparency in a democracy. Presented by Maj. Scott Macmann, USA/ret., on the National Security Decision Making Game staff.
Inter-war years, USN built 9 subs to test different designs against needs for a future cross-Pacific war. Experiment produced template for WW II Fleet Boat. Capt. Mark McDonagh, USN/ret., NSDM staff
Description:
World War I was over, the first war that saw significant submarine combat. World naviesÂ’ sub forces were outdated & inadequate, they sought to understand lessons of WW I & incorporate them, with their own strategic needs, into a next generation of sub designs. The US Navy built 9 operational subs of 5 different designs to test capabilities & limitations against their needs for a future conflict across the Pacific. V-1 through V-9 were not given individual names or class designations initially, had dissimilar sizes, ranges & endurances. These allowed the USN to hone in on a Fleet Boat design that served as the template for the hundreds of combat submarines that strangled the Japanese home islands in World War II. Lecture by Capt. Mark McDonagh, USN/ret., former submarine officer with 12 years' experience at the Naval War College, on the National Security Decision Making Game staff.
What brought American colonists from being loyal British subjects to revolution in 10 years? Role play events leading to Revolution from their perspective. Geopolitical-military RPG by NSDMG staff.
Description:
Historical, fast-paced, crisis-oriented version of the NSDM geopolitical-military-economic RPG. As we observe the 250th anniversary of key events in the American Revolution, it is a good time to reflect on the personalities, agendas, events and energies that drove decisions. From the end of the French and Indian War to the first battles of the American revolution, what brought the colonists from being mostly-loyal British subjects to armed revolt in only ten years? Role play the events leading to the American Revolution from the perspective of key figures. Experience the decisions, the diplomacy, the tensions, the frustrations; and there will be unintended consequences and the occasional unexpected, counterfactual-but-plausible event. A new game variant presented by the National Security Decision Making (NSDM) Game staff, intended to entertain while hopefully teaching something.
Sci-Fi variant of the geopolitical-military-economic RPG set in the 1960s. You're a superpower leader. Just history as we know it, but then some peculiar things happen. Fix it. Or exploit it.
Description:
Geopolitical, military and economic role-playing game. Take senior leadership positions in the US, USSR, UK, Israel, Red China or Cuba, dealing with domestic and international events. Scenario: it's 1961. But the future isn't set. It's all history up to this point. But then, these strange things start to happen. Deal with them. Do you feel up to the job? Can you achieve your goals? Can you achieve your nation's goals? Can you duck-and-cover? New issues and problems in every game. Presented by the National Security Decision Making Game staff.
Geopolitical-military role-playing game, players taking senior positions in a real nation. It's the world of today. Here are the real issues, and some big problems looming. Can you fix it? Start now.
Description:
Geopolitical, military and economic role-playing game. Players take senior leadership positions in a real-world nation. Here's the game: You players are the politicians. You over there, you're the Cabinet. You folks over by the big maps are the Generals and Admirals. Here's your country; you've heard of it, it's not fictional, it's real, and so are its problems. The scenario is: it's the world as you know it today. Here are the real issues. Here are some big, looming problems. Fix them. Start now." Do you feel up to the job? New countries, issues and problems in every game. Presented by the National Security Decision Making MegaGame staff.
Contemporary NSDM: National Security Decision Making Megagame
Summary:
Geopolitical-military role-playing game, players taking senior positions in a real nation. It's the world of today. Here are the real issues, and some big problems looming. Can you fix it? Start now.
Description:
Geopolitical, military and economic role-playing game. Players take senior leadership positions in a real-world nation. Here's the game: You players are the politicians. You over there, you're the Cabinet. You folks over by the big maps are the Generals and Admirals. Here's your country; you've heard of it, it's not fictional, it's real, and so are its problems. The scenario is: it's the world as you know it today. Here are the real issues. Here are some big, looming problems. Fix them. Start now." Do you feel up to the job? New countries, issues and problems in every game. Presented by the National Security Decision Making MegaGame staff.
Our past & future. Individual, national, cultural & generational decisions affect civilization. Demographics, birth/death rates, immigration, what will result? Merle Robinson, NSDM Game staff.
Description:
Individual, national, cultural and generational decisions have changed the course of human civilization, sometimes in surprising and unanticipated ways, and will continue to have an impact on what the world will look like in the future. How will the demographic changes that interact with birth and death rates, immigration, etc. affect the course of history going forward? Come and join in an exploration of our past and our future. Presented by Merle Robinson, lead simulation designer and retired DoD analyst, on the National Security Decision Making Game staff.
Fast-paced 2-hour version of NSDMG's geopolitical-military RPG in a simple, intense, "friendly" game of international thuggery, intrigue, tricks and mayhem.
Description:
Find out how a near future World War Three situation can become fast and deadly. Bring your imagination for a freewheeling game of international war/peace where you vie for power as decision-maker within your nation and the world in a near-future scenario. Political, Military, Nuclear, Biological and Cyber capabilities all are part of the fun. We promise opportunities for unlimited mischief, unparalleled carnage, and a final result where the living might envy the dead. Presented by the National Security Decision Making Game staff.
Panel discusses what tech it takes to establish a colony. Then describes NSDM's new lunar colony player cell. Mark McDonagh & Scott Macmann on the National Security Decision Making Game staff.
Description:
Nations planning or contributing to lunar missions in the next few years include China, Russia, India, Japan, India, Singapore, Pakistan, Australia & Finland, culminating in a planned US/Canadian manned lunar orbit in 2025 & US manned landing in 2026. The first habitat module is to be landed in 2028. This will begin a permanent human presence that should expand into the next decade. Panel discusses what it takes to establish a moon colony, technologies used, what it would look like, existing plans. Goes on to discuss the game design for NSDM's new lunar colony player cell, what the modeled colonies are, what the competing national interests are, & how they will cooperate & where they might not. Presented by Mark McDonagh, Scott Macmann & Merle Robinson on the National Security Decision Making Game staff.
NSDM team discusses their 30 years using LARP techniques to teach geopolitics, history and culture, presenting their tools and approaches that can be used in the classroom.
Description:
Experiential learning can provide insights that no amount of books or lectures can. The NSDM team discusses their use of live action role-play to help students comprehend complex relationships, to teach history and impart insights into historical circumstance, choice and culture. The team will relay their experiences with their simulations of the lead-up to the US Civil War, Cold War dramas in Europe, Asia and the Americas, the US Revolutionary movement, the Cuban Missile Crisis and World War I. These are lessons from 30 years of NSDM and other related professional and/or related educational games. We will also discuss some tools and approaches any teacher can use in the classroom. Presented by Merle Robinson, NSDM lead simulation designer and retired DoD analyst, Capt. Mark McDonagh, USN/ret., and Jason Corner, of the National Security Decision Making Game staff.