The enigmatic Obsidian Shadow hires the Unseen Hand to retrieve a powerful relic from the treacherous depths of the Inverted Spire in dark and decaying Duskwall.
Description:
In the dark and twisted city of Duskwall, a mysterious structure has emerged from the depths of the Void Seaa colossal upside-down pyramid, known as the Inverted Spire. The Spire has become a source of both fascination and dread among the inhabitants of the city, drawing the attention of factions, cults, and desperate individuals seeking power, secrets, or an escape from their bleak lives. A benefactor, known only as "Obsidian Shadow, has sent you a unique opportunity: retrieve a coveted relic hidden within the depths of the Inverted Spire. The relic, a mystical artifact rumored to grant great power, is said to lie in the heart of the Spire, guarded by ancient traps, spectral guardians, and otherworldly creatures. As you delve into the depths of the Inverted Spire, you'll face countless challenges and make critical decisions.
The enigmatic Obsidian Shadow hires the Unseen Hand to retrieve a powerful relic from the treacherous depths of the Inverted Spire in dark and decaying Duskwall.
Description:
In the dark and twisted city of Duskwall, a mysterious structure has emerged from the depths of the Void Seaa colossal upside-down pyramid, known as the Inverted Spire. The Spire has become a source of both fascination and dread among the inhabitants of the city, drawing the attention of factions, cults, and desperate individuals seeking power, secrets, or an escape from their bleak lives. A benefactor, known only as "Obsidian Shadow, has sent you a unique opportunity: retrieve a coveted relic hidden within the depths of the Inverted Spire. The relic, a mystical artifact rumored to grant great power, is said to lie in the heart of the Spire, guarded by ancient traps, spectral guardians, and otherworldly creatures. As you delve into the depths of the Inverted Spire, you'll face countless challenges and make critical decisions.
They say what happens in Vegas stays in Vegas, but you're pretty sure someone might have questions about what happened last night - you, most of all.
Description:
A rambunctious evening turns horrifying when the bachelor, along with everyone's memories, goes missing. Nightmarish creatures shuffle through luxurious hallways, and the neon signs are overwhelmed by a deep red haze. A teetering tower replaces dice, instead, watch tension rise as players pull wooden blocks from the tower to survive an eldritch awakening.
They say what happens in Vegas stays in Vegas, but you're pretty sure someone might have questions about what happened last night - you, most of all.
Description:
A rambunctious evening turns horrifying when the bachelor, along with everyone's memories, goes missing. Nightmarish creatures shuffle through luxurious hallways, and the neon signs are overwhelmed by a deep red haze. A teetering tower replaces dice, instead, watch tension rise as players pull wooden blocks from the tower to survive an eldritch awakening.
A lightweight adventure featuring sea stories, metamorphosis, gambling, and a silver egg. Bring your dice, bring your dreams, and don't let the sea swallow you. Winner of the 2018 Iron GM Contest.
Description:
Sit down, you scattered sea-folk: listen as the Spirits sing of the world that was. Of green hills and sandy shores, now swallowed by the rolling waves; of the great cities of old, starting with the wondrous Atlantis, drowned long ago. Nearly all the land has sunk beneath the sea, and those who survive are confined to ships, living as adventurous pirates; transformed into merfolk to remain among their sunken ruins; or born new into an old world as easy-going selkies. Fortunately, some have started to dream: a prophecy of a new world about to hatch from the Spirits of old. The chosen dreamers can change this new world – and it can change them. Pirates, merfolk, and selkies alike journey forth to the last remaining island in the world to gamble with the Sea Spirit for a chance at shaping the future itself. By Ace Tayloe, K. Zdepski, Laura Willard, Anna Rose O'Shea, Evanleigh Davis
A lightweight adventure featuring sea stories, metamorphosis, gambling, and a silver egg. Bring your dice, bring your dreams, and don't let the sea swallow you. Winner of the 2018 Iron GM Contest.
Description:
Sit down, you scattered sea-folk: listen as the Spirits sing of the world that was. Of green hills and sandy shores, now swallowed by the rolling waves; of the great cities of old, starting with the wondrous Atlantis, drowned long ago. Nearly all the land has sunk beneath the sea, and those who survive are confined to ships, living as adventurous pirates; transformed into merfolk to remain among their sunken ruins; or born new into an old world as easy-going selkies. Fortunately, some have started to dream: a prophecy of a new world about to hatch from the Spirits of old. The chosen dreamers can change this new world – and it can change them. Pirates, merfolk, and selkies alike journey forth to the last remaining island in the world to gamble with the Sea Spirit for a chance at shaping the future itself. By Ace Tayloe, K. Zdepski, Laura Willard, Anna Rose O'Shea, Evanleigh Davis
A lightweight adventure featuring sea stories, metamorphosis, gambling, and a silver egg. Bring your dice, bring your dreams, and don't let the sea swallow you. Winner of the 2018 Iron GM Contest.
Description:
Sit down, you scattered sea-folk: listen as the Spirits sing of the world that was. Of green hills and sandy shores, now swallowed by the rolling waves; of the great cities of old, starting with the wondrous Atlantis, drowned long ago. Nearly all the land has sunk beneath the sea, and those who survive are confined to ships, living as adventurous pirates; transformed into merfolk to remain among their sunken ruins; or born new into an old world as easy-going selkies. Fortunately, some have started to dream: a prophecy of a new world about to hatch from the Spirits of old. The chosen dreamers can change this new world – and it can change them. Pirates, merfolk, and selkies alike journey forth to the last remaining island in the world to gamble with the Sea Spirit for a chance at shaping the future itself. By Ace Tayloe, K. Zdepski, Laura Willard, Anna Rose O'Shea, Evanleigh Davis
A lightweight adventure featuring sea stories, metamorphosis, gambling, and a silver egg. Bring your dice, bring your dreams, and don't let the sea swallow you. Winner of the 2018 Iron GM Contest.
Description:
Sit down, you scattered sea-folk: listen as the Spirits sing of the world that was. Of green hills and sandy shores, now swallowed by the rolling waves; of the great cities of old, starting with the wondrous Atlantis, drowned long ago. Nearly all the land has sunk beneath the sea, and those who survive are confined to ships, living as adventurous pirates; transformed into merfolk to remain among their sunken ruins; or born new into an old world as easy-going selkies. Fortunately, some have started to dream: a prophecy of a new world about to hatch from the Spirits of old. The chosen dreamers can change this new world – and it can change them. Pirates, merfolk, and selkies alike journey forth to the last remaining island in the world to gamble with the Sea Spirit for a chance at shaping the future itself. By Ace Tayloe, K. Zdepski, Laura Willard, Anna Rose O'Shea, Evanleigh Davis
Set on a fictional futuristic world you are tasked with maintaining important facility functions despite the impending tide of war about to run you over.
Description:
You've lived your whole life in peace and prosperity and today that all gets turned on its head. You start your day just like any other until the war front finally reaches your location. Your utilities station is of the utmost importance to the operation of the city and the enemy knows this. Can you band together to keep essential systems operational until help arrives?
Set on a fictional futuristic world you are tasked with maintaining important facility functions despite the impending tide of war about to run you over.
Description:
You've lived your whole life in peace and prosperity and today that all gets turned on its head. You start your day just like any other until the war front finally reaches your location. Your utilities station is of the utmost importance to the operation of the city and the enemy knows this. Can you band together to keep essential systems operational until help arrives?