It's a hard life in the 9th world, and waking up at the bottom of a hole with some new friends shouldn't be surprising. A subterranean adventure for those not afraid to seek discoveries in the dark.
Description:
Letting your guard down around strangers in previously unexplored frigid land has ended just where you'd expect it would, betrayed! After relaxing for the first time in weeks with an evening of revelry in a seemingly welcoming town located in the middle of an arctic tundra as you and your compatriots make your way across a previously unexplored mountain pass, you find yourself waking up in the morning on top of a large and foul smelling pile of bones in the bottom of a dark pit with an aching head and a group of your traveling companions huddled around you for warmth. How will you escape? And why are you in this hole instead of on the end of some ones spear? And what are those incessant scraping noises coming from the walls?
It's a hard life in the 9th world, and waking up at the bottom of a hole with some new friends shouldn't be surprising. A subterranean adventure for those not afraid to seek discoveries in the dark.
Description:
Letting your guard down around strangers in previously unexplored frigid land has ended just where you'd expect it would, betrayed! After relaxing for the first time in weeks with an evening of revelry in a seemingly welcoming town located in the middle of an arctic tundra as you and your compatriots make your way across a previously unexplored mountain pass, you find yourself waking up in the morning on top of a large and foul smelling pile of bones in the bottom of a dark pit with an aching head and a group of your traveling companions huddled around you for warmth. How will you escape? And why are you in this hole instead of on the end of some ones spear? And what are those incessant scraping noises coming from the walls?
It's a hard life in the 9th world, and waking up at the bottom of a hole with some new friends shouldn't be surprising. A subterranean adventure for those not afraid to seek discoveries in the dark.
Description:
Letting your guard down around strangers in previously unexplored frigid land has ended just where you'd expect it would, betrayed! After relaxing for the first time in weeks with an evening of revelry in a seemingly welcoming town located in the middle of an arctic tundra as you and your compatriots make your way across a previously unexplored mountain pass, you find yourself waking up in the morning on top of a large and foul smelling pile of bones in the bottom of a dark pit with an aching head and a group of your traveling companions huddled around you for warmth. How will you escape? And why are you in this hole instead of on the end of some ones spear? And what are those incessant scraping noises coming from the walls?
Operation Reset has failed. Good luck: you are on your own.
Description:
Escape from Operation Reset and get as far as you can until the fuel runs out. Then the food runs out. Then the water. Then the ammo. Or until time runs out. This is an exploration of the Swedish or Polish map using the deck of random encounters. Character templates will be used.
Vin Moore and the Mysterious Planet, Book 2: A Flash Gordon Adventure
Summary:
A fast-paced, pulp fiction race against time to stop a double agent from delivering the coordinates of a mysterious planet that might hold the key to overthrowing of Ming the merciless.
Description:
Vincent Moore, professor of archeology at Mingo University, discover the location of a old Planetarium within the frozen landscape of Frigia. One that was rumored to have records of a mysterious, Mongo like planet that passes within rocket ship distance of Mongo every 25 years. These record could hold the key to isolating when the mysterious planet will be within orbit again and help the Freeman overthrow Ming once and for all. During the exploration of the planetarium, the explorers were attacked and the records of the mysterious planet stolen. On the assumption the records are on their way to Ming, the race is on to intercept them first.
As the winter snows melt, the town of Sprucetuck notices a nearby stream is now dammed and overflowing. Can the Guard convince the beavers to move elsewhere before Sprucetuck floods?
As the winter snows melt, the town of Sprucetuck notices a nearby stream is now dammed and overflowing. Can the Guard convince the beavers to move elsewhere before Sprucetuck floods?
Stories coming out of the west are that the rail roads have been sabotaged, halting food to California. Now, it is a race to be the first back up and running, but what about the saboteurs?
Description:
This is a multi-table event, with a single story told across three tables, each helping or hindering the others. Whether you're riding with your fellow cowpokes or a lone gunslinger, come join us in the Weird West!
A search to escape the horror that might live within us all.
Description:
Elder Kochoov is missing. Disappeared during an ill-advised hunting expedition to the north along with the other members of his hunting party. The only survivor, Elder Kochoov’s own house staff, Miiiginya. Scarred. frostbitten, and terrified. Miiiginya tells a tale of being trapped in a valley by a landslide that killed half the party and destroyed their supplies. The remaining party was forced to survive on their skills alone while exploring for an alternate way out of the valley. All while the voices within the wind hunted them until only Miiginya was left. He had little details. Just the voices calling their names upon the wind until the named person was found dead. He also admitted that the Elder and two others might still be alive. Now, with Miiginya in the lead, you are in a race against time to save the remaining members.