Players will work together to lay tiles and complete a grid of numbers as they scale the mountain.
Description:
Players are tasked with completing a pyramid-shaped grid from the base to the summit. On your turn, you must play a card onto the mountain or discard two cards. You may not play cards of the same terrain type next to one another, and you must also discard the difference between cards when played next to one another, e.g. placing a 7 next to a 4 would require you to discard three cards. You can start a new row once at least the first two cards in the row below have been placed. Cards must always be "supported" by the two cards immediately below them, but they do not relate to the rows above or beneath in any way, i.e., the first row could start with a 10 while the next row starts with a 1. If players complete the mountain and top it with a summit card, they win; if a player cannot take an action on their turn, everyone loses.
Players will work together to lay tiles and complete a grid of numbers as they scale the mountain.
Description:
Players are tasked with completing a pyramid-shaped grid from the base to the summit. On your turn, you must play a card onto the mountain or discard two cards. You may not play cards of the same terrain type next to one another, and you must also discard the difference between cards when played next to one another, e.g. placing a 7 next to a 4 would require you to discard three cards. You can start a new row once at least the first two cards in the row below have been placed. Cards must always be "supported" by the two cards immediately below them, but they do not relate to the rows above or beneath in any way, i.e., the first row could start with a 10 while the next row starts with a 1. If players complete the mountain and top it with a summit card, they win; if a player cannot take an action on their turn, everyone loses.
Players will work together to lay tiles and complete a grid of numbers as they scale the mountain.
Description:
Players are tasked with completing a pyramid-shaped grid from the base to the summit. On your turn, you must play a card onto the mountain or discard two cards. You may not play cards of the same terrain type next to one another, and you must also discard the difference between cards when played next to one another, e.g. placing a 7 next to a 4 would require you to discard three cards. You can start a new row once at least the first two cards in the row below have been placed. Cards must always be "supported" by the two cards immediately below them, but they do not relate to the rows above or beneath in any way, i.e., the first row could start with a 10 while the next row starts with a 1. If players complete the mountain and top it with a summit card, they win; if a player cannot take an action on their turn, everyone loses.
An engine-building, tentacle-gathering board game. Guide Cosmoctopus through the Inky Realm, a flexible tile layout, gather resources and obtain relics, scripture, hallucinations and constellations.
Description:
Harness the power of these bizarre objects and experiences, craft potent card combinations and be the first to gain 8 tentacles to win! Your turns are simple; the game’s excitement and depth lie in working out how best to use an ever-powerful hand of cards. Unlike some other engine-builders, you’ll be straight into the fun, upgrading your engine from turn one. With variable setup, easy ways to alter difficulty and optional solo and co-operative modes, Cosmoctopus offers a versatile tabletop experience, whatever your gaming tastes.
An engine-building, tentacle-gathering board game. Guide Cosmoctopus through the Inky Realm, a flexible tile layout, gather resources and obtain relics, scripture, hallucinations and constellations.
Description:
Harness the power of these bizarre objects and experiences, craft potent card combinations and be the first to gain 8 tentacles to win! Your turns are simple; the game’s excitement and depth lie in working out how best to use an ever-powerful hand of cards. Unlike some other engine-builders, you’ll be straight into the fun, upgrading your engine from turn one. With variable setup, easy ways to alter difficulty and optional solo and co-operative modes, Cosmoctopus offers a versatile tabletop experience, whatever your gaming tastes.
An engine-building, tentacle-gathering board game. Guide Cosmoctopus through the Inky Realm, a flexible tile layout, gather resources and obtain relics, scripture, hallucinations and constellations.
Description:
Harness the power of these bizarre objects and experiences, craft potent card combinations and be the first to gain 8 tentacles to win! Your turns are simple; the game’s excitement and depth lie in working out how best to use an ever-powerful hand of cards. Unlike some other engine-builders, you’ll be straight into the fun, upgrading your engine from turn one. With variable setup, easy ways to alter difficulty and optional solo and co-operative modes, Cosmoctopus offers a versatile tabletop experience, whatever your gaming tastes.
An engine-building, tentacle-gathering board game. Guide Cosmoctopus through the Inky Realm, a flexible tile layout, gather resources and obtain relics, scripture, hallucinations and constellations.
Description:
Harness the power of these bizarre objects and experiences, craft potent card combinations and be the first to gain 8 tentacles to win! Your turns are simple; the game’s excitement and depth lie in working out how best to use an ever-powerful hand of cards. Unlike some other engine-builders, you’ll be straight into the fun, upgrading your engine from turn one. With variable setup, easy ways to alter difficulty and optional solo and co-operative modes, Cosmoctopus offers a versatile tabletop experience, whatever your gaming tastes.
An engine-building, tentacle-gathering board game. Guide Cosmoctopus through the Inky Realm, a flexible tile layout, gather resources and obtain relics, scripture, hallucinations and constellations.
Description:
Harness the power of these bizarre objects and experiences, craft potent card combinations and be the first to gain 8 tentacles to win! Your turns are simple; the game’s excitement and depth lie in working out how best to use an ever-powerful hand of cards. Unlike some other engine-builders, you’ll be straight into the fun, upgrading your engine from turn one. With variable setup, easy ways to alter difficulty and optional solo and co-operative modes, Cosmoctopus offers a versatile tabletop experience, whatever your gaming tastes.
An engine-building, tentacle-gathering board game. Guide Cosmoctopus through the Inky Realm, a flexible tile layout, gather resources and obtain relics, scripture, hallucinations and constellations.
Description:
Harness the power of these bizarre objects and experiences, craft potent card combinations and be the first to gain 8 tentacles to win! Your turns are simple; the game’s excitement and depth lie in working out how best to use an ever-powerful hand of cards. Unlike some other engine-builders, you’ll be straight into the fun, upgrading your engine from turn one. With variable setup, easy ways to alter difficulty and optional solo and co-operative modes, Cosmoctopus offers a versatile tabletop experience, whatever your gaming tastes.
An engine-building, tentacle-gathering board game. Guide Cosmoctopus through the Inky Realm, a flexible tile layout, gather resources and obtain relics, scripture, hallucinations and constellations.
Description:
Harness the power of these bizarre objects and experiences, craft potent card combinations and be the first to gain 8 tentacles to win! Your turns are simple; the game’s excitement and depth lie in working out how best to use an ever-powerful hand of cards. Unlike some other engine-builders, you’ll be straight into the fun, upgrading your engine from turn one. With variable setup, easy ways to alter difficulty and optional solo and co-operative modes, Cosmoctopus offers a versatile tabletop experience, whatever your gaming tastes.