The ultimate asymmetric board game of adventure and war, with creatures and cunning, you'll rule a fantastic forest kingdom as the Vagabond, Eyrie, Marquise de Cat, or Woodland alliance.
Description:
The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathize with the Alliance’s hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods.
Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright.
The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to decide which group will ultimately take root.
The ultimate asymmetric board game of adventure and war, with creatures and cunning, you'll rule a fantastic forest kingdom as the Vagabond, Eyrie, Marquise de Cat, or Woodland alliance.
Description:
The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathize with the Alliance’s hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods.
Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright.
The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to decide which group will ultimately take root.
The ultimate asymmetric board game of adventure and war, with creatures and cunning, you'll rule a fantastic forest kingdom as the Vagabond, Eyrie, Marquise de Cat, or Woodland alliance.
Description:
The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathize with the Alliance’s hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods.
Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright.
The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to decide which group will ultimately take root.
The ultimate asymmetric board game of adventure and war, with creatures and cunning, you'll rule a fantastic forest kingdom as the Vagabond, Eyrie, Marquise de Cat, or Woodland alliance.
Description:
The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathize with the Alliance’s hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods.
Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright.
The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to decide which group will ultimately take root.
The ultimate asymmetric board game of adventure and war, with creatures and cunning, you'll rule a fantastic forest kingdom as the Vagabond, Eyrie, Marquise de Cat, or Woodland alliance.
Description:
The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathize with the Alliance’s hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods.
Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright.
The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to decide which group will ultimately take root.
The ultimate asymmetric board game of adventure and war, with creatures and cunning, you'll rule a fantastic forest kingdom as the Vagabond, Eyrie, Marquise de Cat, or Woodland alliance.
Description:
The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathize with the Alliance’s hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods.
Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright.
The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to decide which group will ultimately take root.
The ultimate asymmetric board game of adventure and war, with creatures and cunning, you'll rule a fantastic forest kingdom as the Vagabond, Eyrie, Marquise de Cat, or Woodland alliance.
Description:
The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathize with the Alliance’s hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods.
Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright.
The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to decide which group will ultimately take root.
The ultimate asymmetric board game of adventure and war, with creatures and cunning, you'll rule a fantastic forest kingdom as the Vagabond, Eyrie, Marquise de Cat, or Woodland alliance.
Description:
The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathize with the Alliance’s hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods.
Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright.
The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to decide which group will ultimately take root.
Rediscover the Woodland with three brand-new factions and two new maps! Play as the Lilypad Diaspora, Twilight Council and Knaves of the Deepwood! Experience with the base game recommended.
Description:
Scattered long ago and suppressed ever since, the Lilypad Diaspora now hopes to call the Woodland home. They work to integrate peacefully. With weapons at the ready, a simple misunderstanding between the Diaspora and the Woodland can flare into vicious reprisals, hardening the Diaspora’s militancy and spreading resentment against their cause.
Sickened by the enduring conflict, the Twilight Council hosts assemblies to end the war, bringing together all the Woodland. The assemblies emphasize political connections over pure numbers of warriors, pushing the factions away from bloody battle and toward heated debate.
Nobody really knows how this band of Knaves of the Deepwood got together, but the myths are many. From the treeline they sally forth to raid barracks making off with warriors in tow as hostages. Their celebrations ring out from the forest depths where few dare to go.
Rediscover the Woodland with three brand-new factions and two new maps! Play as the Lilypad Diaspora, Twilight Council and Knaves of the Deepwood! Experience with the base game recommended.
Description:
Scattered long ago and suppressed ever since, the Lilypad Diaspora now hopes to call the Woodland home. They work to integrate peacefully. With weapons at the ready, a simple misunderstanding between the Diaspora and the Woodland can flare into vicious reprisals, hardening the Diaspora’s militancy and spreading resentment against their cause.
Sickened by the enduring conflict, the Twilight Council hosts assemblies to end the war, bringing together all the Woodland. The assemblies emphasize political connections over pure numbers of warriors, pushing the factions away from bloody battle and toward heated debate.
Nobody really knows how this band of Knaves of the Deepwood got together, but the myths are many. From the treeline they sally forth to raid barracks making off with warriors in tow as hostages. Their celebrations ring out from the forest depths where few dare to go.