A worker-placement game with hand-building and resource management. Can you make the right decisions to avert disaster in this competitive science-fiction thrill ride?
Description:
As one of the leading scientific researchers in the galaxy, you're in high demand. You've spent the last two years on Alarria, a small terrestrial planet several light-years from Earth. You've been studying the diverse indigenous fauna, and your field research has already yielded some incredible results. However, your days as a simple scientific researcher are about to end.
An asteroid roughly the size of a small country has been picked up on radar hurtling towards Alarria a planet killer. If something isn't done soon, the planet itself might cease to exist. Three distinct plans have been set into motion, each with a razor thin chance of succeeding.
Build a devious dungeon for an opponent to explore, while running one that has been built for you. You have to pass the final test to get into the Adventurers Guild.
Description:
A two-player game for ages 10 and up that plays in about 35 minutes. Players begin with a set of walls, traps, treasures, and monsters, then use them to create a challenging catacomb for their opponent to explore while at the same time attempting to navigate their opponent's dungeon using guile, deduction, and a little bit of luck.
Build a devious dungeon for an opponent to explore, while running one that has been built for you. You have to pass the final test to get into the Adventurers Guild.
Description:
A two-player game for ages 10 and up that plays in about 35 minutes. Players begin with a set of walls, traps, treasures, and monsters, then use them to create a challenging catacomb for their opponent to explore while at the same time attempting to navigate their opponent's dungeon using guile, deduction, and a little bit of luck.
Build a devious dungeon for an opponent to explore, while running one that has been built for you. You have to pass the final test to get into the Adventurers Guild.
Description:
A two-player game for ages 10 and up that plays in about 35 minutes. Players begin with a set of walls, traps, treasures, and monsters, then use them to create a challenging catacomb for their opponent to explore while at the same time attempting to navigate their opponent's dungeon using guile, deduction, and a little bit of luck.
Build a devious dungeon for an opponent to explore, while running one that has been built for you. You have to pass the final test to get into the Adventurers Guild.
Description:
A two-player game for ages 10 and up that plays in about 35 minutes. Players begin with a set of walls, traps, treasures, and monsters, then use them to create a challenging catacomb for their opponent to explore while at the same time attempting to navigate their opponent's dungeon using guile, deduction, and a little bit of luck.
Build a devious dungeon for an opponent to explore, while running one that has been built for you. You have to pass the final test to get into the Adventurers Guild.
Description:
A two-player game for ages 10 and up that plays in about 35 minutes. Players begin with a set of walls, traps, treasures, and monsters, then use them to create a challenging catacomb for their opponent to explore while at the same time attempting to navigate their opponent's dungeon using guile, deduction, and a little bit of luck.
Build a devious dungeon for an opponent to explore, while running one that has been built for you. You have to pass the final test to get into the Adventurers Guild.
Description:
A two-player game for ages 10 and up that plays in about 35 minutes. Players begin with a set of walls, traps, treasures, and monsters, then use them to create a challenging catacomb for their opponent to explore while at the same time attempting to navigate their opponent's dungeon using guile, deduction, and a little bit of luck.
Build a devious dungeon for an opponent to explore, while running one that has been built for you. You have to pass the final test to get into the Adventurers Guild.
Description:
A two-player game for ages 10 and up that plays in about 35 minutes. Players begin with a set of walls, traps, treasures, and monsters, then use them to create a challenging catacomb for their opponent to explore while at the same time attempting to navigate their opponent's dungeon using guile, deduction, and a little bit of luck.
Build a devious dungeon for an opponent to explore, while running one that has been built for you. You have to pass the final test to get into the Adventurers Guild.
Description:
A two-player game for ages 10 and up that plays in about 35 minutes. Players begin with a set of walls, traps, treasures, and monsters, then use them to create a challenging catacomb for their opponent to explore while at the same time attempting to navigate their opponent's dungeon using guile, deduction, and a little bit of luck.
Build a devious dungeon for an opponent to explore, while running one that has been built for you. You have to pass the final test to get into the Adventurers Guild.
Description:
A two-player game for ages 10 and up that plays in about 35 minutes. Players begin with a set of walls, traps, treasures, and monsters, then use them to create a challenging catacomb for their opponent to explore while at the same time attempting to navigate their opponent's dungeon using guile, deduction, and a little bit of luck.