Marines sent to Ice Planet Zebra after a secretive research outpost goes dark. Uncovering a web of military secrets, rogue androids & genetic horrors; testing loyalty, survival skills & morality.
Description:
Deep in the frozen wastelands of Ice Planet Zebra, a research outpost has gone silent. Tasked with high-stakes reconnaissance. & retrieval mission, a squad of elite space marines must breach the abandoned facility, uncover the fate of its personnel, & secure valuable intel. But the mission takes a deadly turn as they uncover unsettling truths buried within Outpost Delta-5. Secrets never meant to see the light of day, conspiracy reaching highest levels & forces that will do anything to keep it hidden. As the marines fight for survival, making hard choices: expose the truth or follow orders, recover the research or destroy it. In the cold void of space, the only thing deadlier than the enemy is the secret they were never meant to uncover.
For a party of 5th-6th lvl. Pre-gens available.
How dare they! To have treated an old fruit seller so poorly. Hunt them down in the name of the Ratter's and punish them to the ultimate degree.
Description:
A high pitched squeal pierces the noise of the hall and all there go silent at the noise, every ear and head rotating to the maker of the noise, Donbas, Viceroy of the Ratters Guild. In the silence an elderly, but still hale, ratling with grayed muzzle and scarred ears slowly stands. He clears his throat to speak and looks out over the assembled ratlings, halflings, mousefolk, gnomes, and few dwarves.
"Yesterday an act so foul it defies explanation befell our family." his quiet voice begins and concerned looks are shared by the assembled folk.
How dare they! To have treated an old fruit seller so poorly. Hunt them down in the name of the Ratter's and punish them to the ultimate degree.
Description:
A high pitched squeal pierces the noise of the hall and all there go silent at the noise, every ear and head rotating to the maker of the noise, Donbas, Viceroy of the Ratters Guild. In the silence an elderly, but still hale, ratling with grayed muzzle and scarred ears slowly stands. He clears his throat to speak and looks out over the assembled ratlings, halflings, mousefolk, gnomes, and few dwarves.
"Yesterday an act so foul it defies explanation befell our family." his quiet voice begins and concerned looks are shared by the assembled folk.
Offer of rich reward leads from the Gold Goose tavern across lands untamed & wild. Brought together by fate & guided by an ancient map, your band is set upon a path few have traveled.
Description:
In scattered kingdoms & ancient mysteries, the bustling market of Rivertown holds secrets ripe for discovery. A fortuitous encounter with the enigmatic Lord Berengar catapults your group of adventurers onto a path long forgotten as you are bestowed with the task of retrieving an ancient medallion lost to the sands of time. Deciphering a time-worn map, navigating treacherous terrain & perilous obstacles, you will face trials of courage, wit, & strength. At the end of the journey lies a crypt of a long-dead king, a place shrouded in darkness & echoing with ghosts of the past. Venturing deeper into the unknown, your team must keep their wits about them, for riches & dark secrets await in the buried depths. Each step draws you closer to the medallion - a relic of unimaginable power, promising wealth & glory, but at what cost?
This quest is for a party of 5th-6th lvl. Pre-gens available.
You've discovered the secret temple to which the Avinarcs quest. But... what is it, and why do they come all this way?
Description:
Every year, small groups of bird-like Avinarcs sneak into the Kingdom of Tomorenkh in pilgrimage to this hidden temple. You are tasked with preventing such incursions, and especially with preventing the dissemination of the forbidden magical knowledge they carry, but perhaps there is something here of value to you as well, if you can claim it first.
You've discovered the secret temple to which the Avinarcs quest. But... what is it, and why do they come all this way?
Description:
Every year, small groups of bird-like Avinarcs sneak into the Kingdom of Tomorenkh in pilgrimage to this hidden temple. You are tasked with preventing such incursions, and especially with preventing the dissemination of the forbidden magical knowledge they carry, but perhaps there is something here of value to you as well, if you can claim it first.
Its an easy job. You slip in, steal this one item, and you get out. I mean the walls are paper, how hard could it be?
Description:
When Brandarius the Ox returned from his great travels and trading he brought back a vast number of objects from far away lands. So enamored with his experiences that he brought back an entire household with its low roofs, sliding paper walls, and painted mats on the floors, and he rebuilt it here in the city to display his treasures. Items of flawless jade, fans that flapped themselves, blades most deadly, even exotic animals and plants to complete the recreation. So many many things he had gathered that were so beautiful but there is one that stands out even in that horde. A Kimono. A garment so stunning that grown men have been known to weep at the site of it. It is said that just one viewing of the flawless white silk fabric and fanciful embroidery leaves a permanent impression on the mind.
Its an easy job. You slip in, steal this one item, and you get out. I mean the walls are paper, how hard could it be?
Description:
When Brandarius the Ox returned from his great travels and trading he brought back a vast number of objects from far away lands. So enamored with his experiences that he brought back an entire household with its low roofs, sliding paper walls, and painted mats on the floors, and he rebuilt it here in the city to display his treasures. Items of flawless jade, fans that flapped themselves, blades most deadly, even exotic animals and plants to complete the recreation. So many many things he had gathered that were so beautiful but there is one that stands out even in that horde. A Kimono. A garment so stunning that grown men have been known to weep at the site of it. It is said that just one viewing of the flawless white silk fabric and fanciful embroidery leaves a permanent impression on the mind.
A Reversal of Fortune: A Classic Save-the-Princess Story with a Twist.
Summary:
Part 1-Wizards Vengeance. Kingdom of Vendara teeters at edge of calamity. Time is critical; each day brings the charmed princess closer to madness & the realm to the precipice of devastating famine.
Description:
Ensnared by a powerful enchantment, the beloved princess slumbers suspended in a fitful prison of nightmarish terrors, & once flourishing crops of the kingdom wither & decay with the theft of the Life Stone. Only by shattering the Ring of Charms can her tortured majesty be liberated from her bewitched suffering, & only with the Life Stone's restorative power can the kingdom's fields be rejuvenated. Legends of their exploits & reputation of courage & wit, our venerable adventurers find themselves pulled from retirement, summoned by royal decree. Despite having embraced the simple life, with their sense of duty to the people, they cannot ignore the kings summons. Dusting off their weapons, brush up on spells, & tighten their armor. Years of shared camaraderie, our heroes embark once more with the weight of the kingdom's fate upon their shoulders as always. 5th-6th lvl pre-gens provided.
Players choose pre-gens & from a variety of plot-lines within the World of Ærnth setting, a large medieval metropolitan area ripe with economic, political & social intrigue.
Description:
For new players or for long time fans to enjoy the extreme flexibility and hazards of the newest edition. Where minute details can make a difference and where nearly anything is possible and any character can learn and use any skill (but at a cost). The cities are comprised of five separate cities, each with its own system of government, its own economy, varied social beliefs and morays, and the behind-the-scenes intrigue and espionage that accompanies such a vast and varied metropolis of more than 570,000 people, within approximately 13 square miles of land in an area of about 23 square miles (the remainder of the area is water).