Supernatural trouble is brewing on the streets of the Big Apple, and everyone with even an ounce of mystic talent can feel it. The Wardens are nowhere to be found, and most minor talents are just trying their best to stay alive. But when the local Paranet group discovers that a dangerous threat is stalking minor talents on the streets of New York. They know it’s way out of their league, but if they don’t even try to stop it, who will?
When you’re a Wizard you live by seven unbreakable laws. Break one and it’s an instant death sentence. But what happens when you’re falsely accused? Your only hope is the Doom of Damocles, a stay of execution and a chance to get your old life back. And that’s exactly the choice the White Council has given you - go on a dangerous suicide mission, or face an instant death by the swords of the Wardens. Either way you’re under the Doom of Damocles.
Hidden away in his mountain fortress, the Mountain Witch destroys the lives of men. A group of ronin have gathered to make the perilous journey up Mt. Fuji to destroy the evil there. Will the ronin bond together in trust and brotherhood and overcome their enemy? Or will the Mountain Witch be triumphant and ruin more lives?
Hidden away in his mountain fortress, the Mountain Witch destroys the lives of men. A group of ronin have gathered to make the perilous journey up Mt. Fuji to destroy the evil there. Will the ronin bond together in trust and brotherhood and overcome their enemy? Or will the Mountain Witch be triumphant and ruin more lives?
Once again Jared and Luke very politely ask you three simple questions about your game designs. Through the three questions we help erstwhile designers sharpen the focus of their designs. This is part one of a series of three seminars.
If you don't have an adventure ready, or your normal GM is sick, what do you do? Role play anyway with StoryCards. We'll show you how. While one GM helps you create characters, the other will busy crafting a custom adventure based on players' suggestions. Instead of dice, we will use a special deck of cards for randomization and character creation. If you're tired of "Roll the d20; hit the orc" then you've come to the right place.
If you don't have an adventure ready, or your normal GM is sick, what do you do? Role play anyway with StoryCards. We'll show you how. While one GM helps you create characters, the other will busy crafting a custom adventure based on players' suggestions. Instead of dice, we will use a special deck of cards for randomization and character creation. If you're tired of "Roll the d20; hit the orc" then you've come to the right place.
You are a bad ass! The Baron has fallen, so many stories say he died, others say he disappeared. This bastard has been your Nemesis for years now, and he let you down by dying. Now, who is taking his place?