Questing For Knowledge: Aligning TTRPG Information-Seeking Behaviors & Academic Research Skills
Summary:
I map the Association of College & Research Libraries' Information Literacy Standards for Higher Education to information-seeking mechanics used in TTRPGs--it goes way beyond investigation checks!
Description:
Did you know that one of the most popularly searched questions for Matthew Mercer, Brennan Lee Mulligan, and Aabria Iyengar is about their notetaking and GM prep style? As a librarian, that tells me that people are interested in how they organize information in their games. This talk is meant primarily to help those who wish to promote TTRPGs for their information literacy benefits to be able to align common game mechanics with information literacy standards so that their proposals are strong, their campaigns empowering, and their assessments/evaluations easier to pinpoint. However--if you are new to information literacy standards or looking for ideas on how to make narrative exposition come alive in your world, please join me! Games really are the glue.
Level 16: When Learning the Rules Becomes Ruling the Learning
Description:
Gamers and educators wishing to incorporate games into the classroom need to understand the requirements and expectations of schools and administrators. You can't just claim that learning is occurring from games; you must demonstrate it or you won't be allowed to continue. Librarians involved in university-wide assessment provide an overview of the standards and assessment expectations as well as provide suggestions to deomonstrate learning.