The Orb of Night has been stolen, you must find it before it plunges two nations into an all-out war.
Description:
The Orb of Night is missing, stolen by the thief Three Fingers. Its loss will herald a war none have seen for over seven hundred winters. He has fled to the booming trade town of Agot, where a wild tide looms on the horizon, threatening to engulf the town in madness and flames. Can you find Three Fingers, retrieve the Orb, & survive the torrent of The Wild TIde? OR will you be swallowed like so many others before you?
The Orb of Night has been stolen, you must find it before it plunges two nations into an all-out war.
Description:
The Orb of Night is missing, stolen by the thief Three Fingers. Its loss will herald a war none have seen for over seven hundred winters. He has fled to the booming trade town of Agot, where a wild tide looms on the horizon, threatening to engulf the town in madness and flames. Can you find Three Fingers, retrieve the Orb, & survive the torrent of The Wild TIde? OR will you be swallowed like so many others before you?
The Players will be on a quest to determine who the kidnapper is and who has the Codex and stop them before it's too late. This adventure is a mystery of who did it.
Description:
When Rechis returns home to Somnolence, the codex thrums to life after centuries of dormancy. In doing so it calls forth something - evil. The little village's chance of survival are a group of adventurers' that must stand in the way of an invasion of something that is beyond their comprehension. They are all that stands between the Aphotic and their ability to plunge the very nation into war.
The Players will be on a quest to determine who the kidnapper is and who has the Codex and stop them before it's too late. This adventure is a mystery of who did it.
Description:
When Rechis returns home to Somnolence, the codex thrums to life after centuries of dormancy. In doing so it calls forth something - evil. The little village's chance of survival are a group of adventurers' that must stand in the way of an invasion of something that is beyond their comprehension. They are all that stands between the Aphotic and their ability to plunge the very nation into war.
In the Sleep village of Somnolence, evil begins to awaken.
Description:
After an excavation of an ancient battle site, Manceologist Morgan Rechis has made the discovery of a lifetime - he has found the missing codex of the Aphotic. Except things don't quite go as one might hope. When Rechis returns home to Somnolence, the codex thrums to life calling forth an invasion from something that is beyond all comprehension. Something that can plunge the very nation into war. Only a group of courageous adventurers stands in the way of the Aphotic and the threat they bring.
In the Sleep village of Somnolence, evil begins to awaken.
Description:
After an excavation of an ancient battle site, Manceologist Morgan Rechis has made the discovery of a lifetime - he has found the missing codex of the Aphotic. Except things don't quite go as one might hope. When Rechis returns home to Somnolence, the codex thrums to life calling forth an invasion from something that is beyond all comprehension. Something that can plunge the very nation into war. Only a group of courageous adventurers stands in the way of the Aphotic and the threat they bring.
The Orb of Night is missing. Can a group of adventurer's find Three-Fingers the thief and retrieve the Orb and survive the torrent that looms on the horizon?
Description:
Your the only other one that knows that we have the real orb. Those were the fated words that befell one of the guardians of the Orb of Night right before his tragic end. Now the Orb is missing, stolen by the thief "Three-Fingers". Its loss will herald a war like none have seen for over seven hundred winters. A war of sorcerers and magic, of violence with terror and death in its wake over the nations of Kuldarr. All of this will happen, if no one stops Three-Fingers in time. He has gone to the booming trade town of Agot, find him before its too late.
The Orb of Night is missing. Can a group of adventurer's find Three-Fingers the thief and retrieve the Orb and survive the torrent that looms on the horizon?
Description:
Your the only other one that knows that we have the real orb. Those were the fated words that befell one of the guardians of the Orb of Night right before his tragic end. Now the Orb is missing, stolen by the thief "Three-Fingers". Its loss will herald a war like none have seen for over seven hundred winters. A war of sorcerers and magic, of violence with terror and death in its wake over the nations of Kuldarr. All of this will happen, if no one stops Three-Fingers in time. He has gone to the booming trade town of Agot, find him before its too late.
Paint your own baby dragon miniature - exactly 76 mm (3 in) tall. Instructions & all necessary supplies will be provided so that you can enjoy your own personalized baby dragon!
Paint your own baby dragon miniature - exactly 76 mm (3 in) tall. Instructions & all necessary supplies will be provided so that you can enjoy your own personalized baby dragon!