The Orb of Night is Missing, stolen from a diplomatic caravan by Three-Fingers, the Thief. If not retrieved, it will cause a war between two nations & possibly the entire Kingdom of Kuldarr.
Description:
The Orb of Night is missing, stolen by a thief only known as Three-Fingers. Its loss will herald a war like no one has seen for over seven hundred winters. A war that will consume the Kingdom of Kuldarr in violence, terror, and death. All of this will happen if no one stops Three-Fingers in time. He has fled to the booming trade town of Agot, where a wild tide looms on the horizon, threatening to engulf the town in madness and flames. Can you find Three-Fingers, find the Orb of Night, and survive the crushing torrent of The Wild Tide, or be swallowed in the maelstrom like many before you?
The Orb of Night is missing, stolen from a diplomatic caravan by Three-Fingers, the thief. If not retrieved, it will cause a war between two nations & possibly the entire Kingdom of Kuldarr.
Description:
The Orb of Night is missing, stolen by a thief only known as Three-Fingers. Its loss will herald a war like no one has seen for over seven hundred winters. A war that will consume the Kingdom of Kuldarr in violence, terror, and death. All of this will happen if no one stops Three-Fingers in time. He has fled to the booming trade town of Agot, where a wild tide looms on the horizon, threatening to engulf the town in madness and flames. Can you find Three-Fingers, find the Orb of Night, and survive the crushing torrent of The Wild Tide, or be swallowed in the maelstrom like many before you?
In the sleepy village of Somnolence, evil begins to awaken. After an excavation of an ancient battle site, the discovery of a lifetime - the missing codex of the Aphotic.
Description:
Manceologist Morgan Rechls has made the discovery, except things don't quite go as one might hope. Others have learned of his impressive discovery, and seek to benefit from what the codex can provide. When Rechls returns to his home in Somnolence, the codex thrums to life after centuries of dormancy. In doing so it calls forth something - evil. Somnolence is about to face an invasion from something that is beyond their very comprehension.
In the sleepy village of Somnolence, evil begins to awaken. After an excavation of an ancient battle site, the discovery of a lifetime - the missing codex of the Aphotic.
Description:
Manceologist Morgan Rechls has made the discovery, except things don't quite go as one might hope. Others have learned of his impressive discovery, and seek to benefit from what the codex can provide. When Rechls returns to his home in Somnolence, the codex thrums to life after centuries of dormancy. In doing so it calls forth something - evil. Somnolence is about to face an invasion from something that is beyond their very comprehension.
In the sleepy village of Somnolence, evil begins to awaken. After an excavation of an ancient battle site, the discovery of a lifetime - the missing codex of the Aphotic.
Description:
Manceologist Morgan Rechls has made the discovery, except things don't quite go as one might hope. Others have learned of his impressive discovery, and seek to benefit from what the codex can provide. When Rechls returns to his home in Somnolence, the codex thrums to life after centuries of dormancy. In doing so it calls forth something - evil. Somnolence is about to face an invasion from something that is beyond their very comprehension.
In the sleepy village of Somnolence, evil begins to awaken. After an excavation of an ancient battle site, the discovery of a lifetime - the missing codex of the Aphotic.
Description:
Manceologist Morgan Rechls has made the discovery, except things don't quite go as one might hope. Others have learned of his impressive discovery, and seek to benefit from what the codex can provide. When Rechls returns to his home in Somnolence, the codex thrums to life after centuries of dormancy. In doing so it calls forth something - evil. Somnolence is about to face an invasion from something that is beyond their very comprehension.
In the sleepy village of Somnolence, evil begins to awaken. After an excavation of an ancient battle site, the discovery of a lifetime - the missing codex of the Aphotic.
Description:
Manceologist Morgan Rechls has made the discovery, except things don't quite go as one might hope. Others have learned of his impressive discovery, and seek to benefit from what the codex can provide. When Rechls returns to his home in Somnolence, the codex thrums to life after centuries of dormancy. In doing so it calls forth something - evil. Somnolence is about to face an invasion from something that is beyond their very comprehension.
The Orb of Night has been stolen, you must find it before it plunges two nations into an all-out war.
Description:
The Orb of Night is missing, stolen by the thief Three Fingers. Its loss will herald a war none have seen for over seven hundred winters. He has fled to the booming trade town of Agot, where a wild tide looms on the horizon, threatening to engulf the town in madness and flames. Can you find Three Fingers, retrieve the Orb, & survive the torrent of The Wild TIde? OR will you be swallowed like so many others before you?
The Orb of Night has been stolen, you must find it before it plunges two nations into an all-out war.
Description:
The Orb of Night is missing, stolen by the thief Three Fingers. Its loss will herald a war none have seen for over seven hundred winters. He has fled to the booming trade town of Agot, where a wild tide looms on the horizon, threatening to engulf the town in madness and flames. Can you find Three Fingers, retrieve the Orb, & survive the torrent of The Wild TIde? OR will you be swallowed like so many others before you?
The Orb of Night has been stolen, you must find it before it plunges two nations into an all-out war.
Description:
The Orb of Night is missing, stolen by the thief Three Fingers. Its loss will herald a war none have seen for over seven hundred winters. He has fled to the booming trade town of Agot, where a wild tide looms on the horizon, threatening to engulf the town in madness and flames. Can you find Three Fingers, retrieve the Orb, & survive the torrent of The Wild TIde? OR will you be swallowed like so many others before you?