The Challengers of Beacon City have faced many struggles, but the growing number of Meta-Humans in their home city means they can't rest easy.
Description:
The Challengers of Beacon City have faced many struggles, but the growing number of Meta-Humans in their home city means they can't rest easy. A day like any other is interrupted by the news that a caveman with a machine-gun is causing havoc downtown. Discover just how strange a day in the life of a superhero can get!
Orks in a submarine. Doing dangerous, orky things. Will they find the mystical island of Krom-La? Or does the Captain have other ideas? Heave away, me orkies, heave away!
Description:
Orks in a submarine. Doing dangerous, orky things. Will they find the mystical island of Krom-La? Or does the Captain have other ideas? Heave away, me orkies, heave away!
Orks in a submarine. Doing dangerous, orky things. Will they find the mystical island of Krom-La? Or does the Captain have other ideas? Heave away, me orkies, heave away!
Description:
Orks in a submarine. Doing dangerous, orky things. Will they find the mystical island of Krom-La? Or does the Captain have other ideas? Heave away, me orkies, heave away!
While traveling near the Northeastern boarder of Aldis, your band receives a faint psychic call: "Please come. We are in need of aid - I don't know how long -"
Description:
While traveling near the Northeastern boarder of Aldis, your band receives a faint psychic call: “Please come. We are in need of aid… I don’t know how long…”. An AGE Blue Rose Adventure for 4–6 3rd level characters
While traveling near the Northeastern boarder of Aldis, your band receives a faint psychic call: "Please come. We are in need of aid - I don't know how long -"
Description:
While traveling near the Northeastern boarder of Aldis, your band receives a faint psychic call: “Please come. We are in need of aid… I don’t know how long…”. An AGE Blue Rose Adventure for 4–6 3rd level characters
While traveling near the Northeastern boarder of Aldis, your band receives a faint psychic call: "Please come. We are in need of aid - I don't know how long -"
Description:
While traveling near the Northeastern boarder of Aldis, your band receives a faint psychic call: “Please come. We are in need of aid… I don’t know how long…”. An AGE Blue Rose Adventure for 4–6 3rd level characters
While traveling near the Northeastern boarder of Aldis, your band receives a faint psychic call: "Please come. We are in need of aid - I don't know how long -"
Description:
While traveling near the Northeastern boarder of Aldis, your band receives a faint psychic call: “Please come. We are in need of aid… I don’t know how long…”. An AGE Blue Rose Adventure for 4–6 3rd level characters
While traveling near the Northeastern boarder of Aldis, your band receives a faint psychic call: "Please come. We are in need of aid - I don't know how long -"
Description:
While traveling near the Northeastern boarder of Aldis, your band receives a faint psychic call: “Please come. We are in need of aid… I don’t know how long…”. An AGE Blue Rose Adventure for 4–6 3rd level characters
A diabolical billionaire has procured a dangerous material that could destroy the world. It's up to a crack team of superpowered heroes to infiltrate the MegaTower & steal it - before it's too late!