Brent Beck's trick-taking game is based on Oh Hell!, Wizard and Spades - players state how many tricks they think they'll win each hand. Winner receives a special prize package worth over $250!
Description:
Pirates and other special cards add to the unique strategy, which includes an emphasis on Nil bidding. Mermaids will be used, but no White Whale, Kraken, Loot or special Pirate Abilities. Players will play in 2 preliminary rounds; top scorers will advance to elimination play.
Join us in this retro space travel-themed card shedder where players race to blast off by earning points with the lowest total hand value.
Description:
Shed your cards onto one of the two discard piles by playing singles or sets, ending your turn by drawing a single card. The goal is to declare "countdown" and end the round with the lowest total value in your hand. If the player who declares "countdown" has the lowest hand, they earn points and bonuses. If another player has a lower hand, the declarer earns no points, and other players score instead. Deciding whether to keep shedding cards on your turn or risk declaring "countdown" is a strategic gamble!
Join us in this retro space travel-themed card shedder where players race to blast off by earning points with the lowest total hand value.
Description:
Shed your cards onto one of the two discard piles by playing singles or sets, ending your turn by drawing a single card. The goal is to declare "countdown" and end the round with the lowest total value in your hand. If the player who declares "countdown" has the lowest hand, they earn points and bonuses. If another player has a lower hand, the declarer earns no points, and other players score instead. Deciding whether to keep shedding cards on your turn or risk declaring "countdown" is a strategic gamble!
Join us in this retro space travel-themed card shedder where players race to blast off by earning points with the lowest total hand value.
Description:
Shed your cards onto one of the two discard piles by playing singles or sets, ending your turn by drawing a single card. The goal is to declare "countdown" and end the round with the lowest total value in your hand. If the player who declares "countdown" has the lowest hand, they earn points and bonuses. If another player has a lower hand, the declarer earns no points, and other players score instead. Deciding whether to keep shedding cards on your turn or risk declaring "countdown" is a strategic gamble!
Join us in this retro space travel-themed card shedder where players race to blast off by earning points with the lowest total hand value.
Description:
Shed your cards onto one of the two discard piles by playing singles or sets, ending your turn by drawing a single card. The goal is to declare "countdown" and end the round with the lowest total value in your hand. If the player who declares "countdown" has the lowest hand, they earn points and bonuses. If another player has a lower hand, the declarer earns no points, and other players score instead. Deciding whether to keep shedding cards on your turn or risk declaring "countdown" is a strategic gamble!
Join us in this retro space travel-themed card shedder where players race to blast off by earning points with the lowest total hand value.
Description:
Shed your cards onto one of the two discard piles by playing singles or sets, ending your turn by drawing a single card. The goal is to declare "countdown" and end the round with the lowest total value in your hand. If the player who declares "countdown" has the lowest hand, they earn points and bonuses. If another player has a lower hand, the declarer earns no points, and other players score instead. Deciding whether to keep shedding cards on your turn or risk declaring "countdown" is a strategic gamble!
Players compete to become the first millionaire by building towers of matching sets made from 10 different types of asset cards (things like jewels, piggy banks, classic autos, and more).
Description:
Each new set that is created is stacked crosswise on top of the previous set, covering, and protecting, all the sets beneath it. The top set of assets in your pile is vulnerable, and can be stolen by other players if they show you a matching asset card, or wild (which are Silver and Gold cards) from their hand. The first player to reach $1,000,000 wins!
Players compete to become the first millionaire by building towers of matching sets made from 10 different types of asset cards (things like jewels, piggy banks, classic autos, and more).
Description:
Each new set that is created is stacked crosswise on top of the previous set, covering, and protecting, all the sets beneath it. The top set of assets in your pile is vulnerable, and can be stolen by other players if they show you a matching asset card, or wild (which are Silver and Gold cards) from their hand. The first player to reach $1,000,000 wins!
Players compete to become the first millionaire by building towers of matching sets made from 10 different types of asset cards (things like jewels, piggy banks, classic autos, and more).
Description:
Each new set that is created is stacked crosswise on top of the previous set, covering, and protecting, all the sets beneath it. The top set of assets in your pile is vulnerable, and can be stolen by other players if they show you a matching asset card, or wild (which are Silver and Gold cards) from their hand. The first player to reach $1,000,000 wins!
Players compete to become the first millionaire by building towers of matching sets made from 10 different types of asset cards (things like jewels, piggy banks, classic autos, and more).
Description:
Each new set that is created is stacked crosswise on top of the previous set, covering, and protecting, all the sets beneath it. The top set of assets in your pile is vulnerable, and can be stolen by other players if they show you a matching asset card, or wild (which are Silver and Gold cards) from their hand. The first player to reach $1,000,000 wins!