CW-04 (Tier 1, Level 1) The Hidden Entrance to the Dungeons of Whiterock
Summary:
Your enemies defeated, at long last the inner courtyard and the upper ruins of the castle are secured.
Description:
A doorway, concealed into the natural rock face of the cliff wall, was discovered in one of the interior rooms. With anticipation, the stone portal is opened, revealing a dark passageway deep into the mountain. Welcome to the Chronicles of Castle Whiterock, a 5E Organized Play Program presented by Goodman Games. For more information, please check out our organized play website, https://goodman-games.com/5e-organized-play/ for player character creation rules, downloadable resources, and information on the setting.
CW-04 (Tier 1, Level 1) The Hidden Entrance to the Dungeons of Whiterock
Summary:
Your enemies defeated, at long last the inner courtyard and the upper ruins of the castle are secured.
Description:
A doorway, concealed into the natural rock face of the cliff wall, was discovered in one of the interior rooms. With anticipation, the stone portal is opened, revealing a dark passageway deep into the mountain. Welcome to the Chronicles of Castle Whiterock, a 5E Organized Play Program presented by Goodman Games. For more information, please check out our organized play website, https://goodman-games.com/5e-organized-play/ for player character creation rules, downloadable resources, and information on the setting.
CW-04 (Tier 1, Level 1) The Hidden Entrance to the Dungeons of Whiterock
Summary:
Your enemies defeated, at long last the inner courtyard and the upper ruins of the castle are secured.
Description:
A doorway, concealed into the natural rock face of the cliff wall, was discovered in one of the interior rooms. With anticipation, the stone portal is opened, revealing a dark passageway deep into the mountain. Welcome to the Chronicles of Castle Whiterock, a 5E Organized Play Program presented by Goodman Games. For more information, please check out our organized play website, https://goodman-games.com/5e-organized-play/ for player character creation rules, downloadable resources, and information on the setting.
CW-04 (Tier 1, Level 1) The Hidden Entrance to the Dungeons of Whiterock
Summary:
Your enemies defeated, at long last the inner courtyard and the upper ruins of the castle are secured.
Description:
A doorway, concealed into the natural rock face of the cliff wall, was discovered in one of the interior rooms. With anticipation, the stone portal is opened, revealing a dark passageway deep into the mountain. Welcome to the Chronicles of Castle Whiterock, a 5E Organized Play Program presented by Goodman Games. For more information, please check out our organized play website, https://goodman-games.com/5e-organized-play/ for player character creation rules, downloadable resources, and information on the setting.
Swab the decks, swap tall tales, battle ghostly pirates, seek sunken treasure, and face the Dread Grampus in this 2nd-level nautical adventure. Find out if ye be a real sea-dog!
Swab the decks, swap tall tales, battle ghostly pirates, seek sunken treasure, and face the Dread Grampus in this 2nd-level nautical adventure. Find out if ye be a real sea-dog!
Description:
Somewhere in the middle of the ocean lies a wizards prized possession, and hes offered you a handsome reward for retrieving it. All you need do is set sail on the Intrepid Eel! On your journey, you will work and play alongside the crew, brave fierce squalls, battle the cursed ship Albatross and face the monster of the sea, the Dread Grampus!
Swab the decks, swap tall tales, battle ghostly pirates, seek sunken treasure, and face the Dread Grampus in this 2nd-level nautical adventure. Find out if ye be a real sea-dog!
Description:
Somewhere in the middle of the ocean lies a wizards prized possession, and hes offered you a handsome reward for retrieving it. All you need do is set sail on the Intrepid Eel! On your journey, you will work and play alongside the crew, brave fierce squalls, battle the cursed ship Albatross and face the monster of the sea, the Dread Grampus!
Taking up the title of Wasteland Ranger you have sworn to protect the humanoid settlements from all types of mutant and monster attacks.
Description:
Tired of the hustle and bustle of the mega cities, you have opted for life in the Neon Wild West. Taking up the title of Wasteland Ranger you have sworn to protect the humanoid settlements from all types of mutant and monster attacks. You have been assigned to Ranger Outpost 66. Far away from Nueva Angleles and Beggars Ridge, the area is quiet and today is no exception. Catching some shade of the Wasteland Ranger building you manage to grab a nice siesta in the noon heat, but the midday relaxation is abruptly shattered as the loud squealing siren goes off notifying the outpost of an incoming distress call. The alarms blare as the distress beacon has been rung. It seems as tho trouble is a brewing down in Thunder Springs. The automated ticker spits out Detroit-Prime law codes signifying a strange cult-like ritualistic murder has been reported.