Skirmishing Through the Low Country (Play with the Designer)
Summary:
In Revolutionary War-era Georgia, an allied French and American army prepares to retake the port of Savannah from the British. Down in the woods and swamps, you are the tip of the spear.
Description:
Play with the Designer games come with you choice of our new Campaign Book, An American Crisis, or our Core Rule Book for Nations and Cannons.
Recruit informants. Free the enslaved. Scout out the enemy. Harass British forward outposts. Politick with the faint-hearted South Carolina legislature. Patrol the marshy channels of the low country sea islands, and get into fights in rowboats. In this particularly combat-heavy Nations & Cannons game, you will play as a 6th-level, historically-sourced character from the American Revolution; complete with new rules for black powder firearms, period-appropriate Backgrounds, and brand-new classes and subclasses. Take on the redcoats and more! Part 4 of a 7-part campaign. Play as many or as few of the seven adventures at Gen Con as you want!
The British Are Coming: Using TTRPGs To Teach History
Summary:
How can educators bridge the game table and the classroom? Join a panel of designers and educators in discussion on TTRPGs and reflecting local history in gameplay.
Description:
What are the best practices, challenges, pitfalls, and rewards of using tabletop roleplaying to help students learn history, think critically, and build curiosity? Join Patrick Mooney (co-creator of Nations & Cannons) and professional educator Mollie Brewsaugh in discussion about teaching key topics in American History and civics with TTRPGs.
The Yorktown Infiltration (Play with the Designer)
Summary:
At the climax of the Revolutionary War, the British are trapped on a Virginia peninsula with no hope of escape. But this enemy army holds a secret that must be snuffed out before the war can end.
Description:
Play with the Designer games come with you choice of our new Campaign Book, An American Crisis, or our Core Rule Book for Nations and Cannons.
Rescue the former allies Britain betrayed from Patriot slave-catchers. Storm the heights alongside Alexander Hamilton. Plot with the maroons of the Great Dismal Swamp. Break into the last redcoat field headquarters in the new United States. In this Nations & Cannons game, you will play as an 8th-level, historically-sourced character from the American Revolution; complete with new rules for black powder firearms, period-appropriate Backgrounds, and brand-new classes and subclasses. Part 7 of a 7-part campaign. Play as many or as few of the seven adventures at Gen Con as you want!
The Yorktown Infiltration (Play with the Designer)
Summary:
At the climax of the Revolutionary War, the British are trapped on a Virginia peninsula with no hope of escape. But this enemy army holds a secret that must be snuffed out before the war can end.
Description:
Play with the Designer games come with you choice of our new Campaign Book, An American Crisis, or our Core Rule Book for Nations and Cannons.
Rescue the former allies Britain betrayed from Patriot slave-catchers. Storm the heights alongside Alexander Hamilton. Plot with the maroons of the Great Dismal Swamp. Break into the last redcoat field headquarters in the new United States. In this Nations & Cannons game, you will play as an 8th-level, historically-sourced character from the American Revolution; complete with new rules for black powder firearms, period-appropriate Backgrounds, and brand-new classes and subclasses.
As the Americans prepare the stroke that will end the Revolutionary War, carry urgent messages to Haiti, duel with a British man-o-war, and make contact with a spy in the highest enemy ranks.
Description:
Meet with officials and sniff out spies in the Haitian port of Cap-Français. Brave cannonfire and make history aboard a privateer. Sail into enemy territory under cover of darkness to make contact with the source of a lifetime. In this Nations & Cannons game, you will play as a 7th-level, historically-sourced character from the American Revolution; complete with new rules for black powder firearms, period-appropriate Backgrounds, and brand-new classes and subclasses. Take on the redcoats and more!
As the Americans prepare the stroke that will end the Revolutionary War, carry urgent messages to Haiti, duel with a British man-o-war, and make contact with a spy in the highest enemy ranks.
Description:
Play with the Designer games come with you choice of our new Campaign Book, An American Crisis, or our Core Rule Book for Nations and Cannons.
Meet with officials and sniff out spies in the Haitian port of Cap-Français. Brave cannonfire and make history aboard a privateer. Sail into enemy territory under cover of darkness to make contact with the source of a lifetime. In this Nations & Cannons game, you will play as a 7th-level, historically-sourced character from the American Revolution; complete with new rules for black powder firearms, period-appropriate Backgrounds, and brand-new classes and subclasses. Take on the redcoats and more! Part 6 of a 7-part campaign. Play as many or as few of the seven adventures at Gen Con as you want!
As the Americans prepare the stroke that will end the Revolutionary War, carry urgent messages to Haiti, duel with a British man-o-war, and make contact with a spy in the highest enemy ranks.
Description:
Play with the Designer games come with you choice of our new Campaign Book, An American Crisis, or our Core Rule Book for Nations and Cannons.
Meet with officials and sniff out spies in the Haitian port of Cap-Français. Brave cannonfire and make history aboard a privateer. Sail into enemy territory under cover of darkness to make contact with the source of a lifetime. In this Nations & Cannons game, you will play as a 7th-level, historically-sourced character from the American Revolution; complete with new rules for black powder firearms, period-appropriate Backgrounds, and brand-new classes and subclasses. Take on the redcoats and more!