Learn how to play then gamble for tokens on a selection of period dice, card, and board games from the Middle Ages.
Description:
"Whether you are a DM looking to enhance your tavern sessions, have a general interest in medieval history, or are just tired of these young folk's fancy board games and wanna get back to some REAL ye olde roots, this is the place for you!
We will briefly discuss the origins of tabletop games and learn the rules of several period dice, card, and board games. After that is open play to gamble for trinkets with the time remaining.
Special prize to whoever's won the most by the end!
All participants will receive a rule booklet for the games discussed, a cloth game mat, and a pouch of trinkets to gamble with."
Learn how to play then gamble for tokens on a selection of period dice, card, and board games from the Middle Ages.
Description:
"Whether you are a DM looking to enhance your tavern sessions, have a general interest in medieval history, or are just tired of these young folk's fancy board games and wanna get back to some REAL ye olde roots, this is the place for you!
We will briefly discuss the origins of tabletop games and learn the rules of several period dice, card, and board games. After that is open play to gamble for trinkets with the time remaining.
Special prize to whoever's won the most by the end!
All participants will receive a rule booklet for the games discussed, a cloth game mat, and a pouch of trinkets to gamble with."
Learn how to play then gamble for tokens on a selection of period dice, card, and board games from the Middle Ages.
Description:
"Whether you are a DM looking to enhance your tavern sessions, have a general interest in medieval history, or are just tired of these young folk's fancy board games and wanna get back to some REAL ye olde roots, this is the place for you!
We will briefly discuss the origins of tabletop games and learn the rules of several period dice, card, and board games. After that is open play to gamble for trinkets with the time remaining.
Special prize to whoever's won the most by the end!
All participants will receive a rule booklet for the games discussed, a cloth game mat, and a pouch of trinkets to gamble with."
Compete with rival CEOs to make Mars habitable and build your corporate empire. All Expansions included. Highly recommended you have played before
Description:
Terraforming Mars is a strategic board game where players act as corporations working together—and competing—to make Mars habitable. Over several generations, players invest in projects like raising temperature, increasing oxygen, and placing oceans, while managing resources such as money, steel, and plants. The game ends once Mars is fully terraformed, and the player with the most victory points from contributions, cards, and milestones wins. Turmoil expansion can be removed if majority of players have preference.
Compete with rival CEOs to make Mars habitable and build your corporate empire. All Expansions included. Highly recommended you have played before
Description:
Terraforming Mars is a strategic board game where players act as corporations working together—and competing—to make Mars habitable. Over several generations, players invest in projects like raising temperature, increasing oxygen, and placing oceans, while managing resources such as money, steel, and plants. The game ends once Mars is fully terraformed, and the player with the most victory points from contributions, cards, and milestones wins. Turmoil expansion can be removed if majority of players have preference.
Compete with rival CEOs to make Mars habitable and build your corporate empire. All Expansions included. Highly recommended you have played before
Description:
Terraforming Mars is a strategic board game where players act as corporations working together—and competing—to make Mars habitable. Over several generations, players invest in projects like raising temperature, increasing oxygen, and placing oceans, while managing resources such as money, steel, and plants. The game ends once Mars is fully terraformed, and the player with the most victory points from contributions, cards, and milestones wins. Turmoil expansion can be removed if majority of players have preference.
Compete with rival CEOs to make Mars habitable and build your corporate empire. All Expansions included. Highly recommended you have played before
Description:
Terraforming Mars is a strategic board game where players act as corporations working together—and competing—to make Mars habitable. Over several generations, players invest in projects like raising temperature, increasing oxygen, and placing oceans, while managing resources such as money, steel, and plants. The game ends once Mars is fully terraformed, and the player with the most victory points from contributions, cards, and milestones wins. Turmoil expansion can be removed if majority of players have preference.
A once forgotten Scriptorium of Arcane power is unearthed from beneath the ashes of a long dead city. What secrets does it hold, and can you follow the library rules on your way to adventure?
Description:
Beneath the ash, wisdom waits to be remembered. Long ago, the city of Vahr-Talos was a jewel of arcane enlightenment - At its heart stood the Grand Scriptorium: a hidden library carved into the bedrock, sealed away from the world to protect its most powerful secrets. Then came fire. A catastrophic volcanic eruption consumed the city in a single night, burying it beneath molten stone and silence. Vahr-Talos became a legend - its knowledge presumed lost, its secrets entombed in a crypt of flame-hardened earth. But now, centuries later, something stirs beneath the mountain. A deep tremor has opened a great chasm. The air smells of ink and scorched vellum. Whispers echo from the stone. The entrance to the Burned Library has been found — intact, untouched, and alive with forgotten magic. Why has it resurfaced now? What knowledge has endured in the dark, waiting to be read again?
A once forgotten Scriptorium of Arcane power is unearthed from beneath the ashes of a long dead city. What secrets does it hold, and can you follow the library rules on your way to adventure?
Description:
Beneath the ash, wisdom waits to be remembered. Long ago, the city of Vahr-Talos was a jewel of arcane enlightenment - At its heart stood the Grand Scriptorium: a hidden library carved into the bedrock, sealed away from the world to protect its most powerful secrets. Then came fire. A catastrophic volcanic eruption consumed the city in a single night, burying it beneath molten stone and silence. Vahr-Talos became a legend - its knowledge presumed lost, its secrets entombed in a crypt of flame-hardened earth. But now, centuries later, something stirs beneath the mountain. A deep tremor has opened a great chasm. The air smells of ink and scorched vellum. Whispers echo from the stone. The entrance to the Burned Library has been found — intact, untouched, and alive with forgotten magic. Why has it resurfaced now? What knowledge has endured in the dark, waiting to be read again?