Someone stole a spirit! Race them across Creana to get it back and save an oasis town.
Description:
Creana has spirits great and small worshipped by its people. One of these, the spirit of an oasis serving a far-flung outpost, has been kidnapped. The people are suffering. As agents of Pharon, you must chase down and recover this minor Passion, and bring its kidnappers to justice!
The battle for Avaris rages on! The winner of this tournament helps decide the ultimate fate of the Avaris system.
Description:
There will be five turns per round and two rounds per tournament. Points will be determined by kill or capture of ships and capture points. Play mats will be provided. You must bring your own fighters. Point value will be up to 1000.
The battle for Avaris rages on! The winner of this tournament helps decide the ultimate fate of the Avaris system.
Description:
There will be five turns per round and two rounds per tournament. Points will be determined by kill or capture of ships and capture points. Play mats will be provided. You must bring your own fighters. Point value will be up to 1000.
The battle for Avaris rages on! The winner of this tournament helps decide the ultimate fate of the Avaris system.
Description:
There will be five turns per round and two rounds per tournament. Points will be determined by kill or capture of ships and capture points. Play mats will be provided. You must bring your own ships. Point value will be up to 500.
The battle for Avaris rages on! The winner of this tournament helps decide the ultimate fate of the Avaris system.
Description:
There will be five turns per round and two rounds per tournament. Points will be determined by kill or capture of ships and capture points. Play mats will be provided. You must bring your own ships. Point value will be up to 500.
A Horror is trying to take over Haven. It has tainted a t’skrang
troubadour, who has entered the town from Parlainth, bringing
corruption with her.
Description:
The characters will need to track down the troubadour, determine the cause of the corruption, and confront the Horror in the Twists. Just an ordinary day, right?
Create a First to Third Circle character, or a choice of First Circle character sheets will be provided at the event.
The liberation of Avaris has begun! The Luxor Serai must be captured at all costs to clear the way for the Callistonian liberation of Avaris Prime.
Description:
Take control of Terran Commonwealth forces defending the Luxor CAER or join the Callistonian Empire on their quest to liberate the Avaris cluster. The Captain's Challenge series of games helps decide the future of the Aetherstream setting.
Commonwealth forces are under siege. Callistonian forces bolstered by Union mercenaries fight to regain control of the gate.
Description:
Commonwealth forces at Avaris Prime are under siege. Callistonian forces bolstered by Union mercenaries fight to regain control of the gate. Fighter squadrons have been deployed to destroy several key communication posts throughout the system.
Commonwealth forces are under siege. Callistonian forces bolstered by Union mercenaries fight to regain control of the gate.
Description:
Commonwealth forces at Avaris Prime are under siege. Callistonian forces bolstered by Union mercenaries fight to regain control of the gate. Fighter squadrons have been deployed to destroy several key communication posts throughout the system.
Commonwealth forces are under siege. Callistonian forces bolstered by Union mercenaries fight to regain control of the gate.
Description:
Commonwealth forces at Avaris Prime are under siege. Callistonian forces bolstered by Union mercenaries fight to regain control of the gate. Fighter squadrons have been deployed to destroy several key communication posts throughout the system.