That Is Not Dead Which Can Eternal SLUMBERPARTY!!!!!
Summary:
Its a sleepover for the kiddie cultists. Tonight is about eating junk food, playing games, & summoning an elder god, but which one?
Description:
Dad is out of town and the kids have gone wild. Typical slumber party hijinks were planned, but then you found the Ouija board in the attic. To hell with spin the bottle…now you have a REAL game to play! Tonight is about eating junk food, playing games, and summoning an elder god, but which one? Find out at this Cthulhu inspired slumber party!
Note: While this is a Teen friendly game, we want potential players to note that this is a horror scenario and may contain dark themes, including the occcult, personal horror, and descriptions of gore/violence. We encourage younger players to discuss with adults whether or not this is the game for them.
The Vicar's Club is among the most exclusive of London in 1839, but do the rumors of decadence & debauchery contain elements of truth? What secrets lurk within the club walls?
Description:
The Vicar's Club is among the most exclusive of London in 1839. While its members may not all be aristocrats; they are all adventurous and fascinating. And the rumors of a secret society, a club within a club, only add to the Club's allure. Tonight, club members and guests are invited to a formal dinner, wherein some startling announcement is to be made. So why are some members secluded in the club room, unwilling to come forth? Do the rumors of decadence and debauchery contain elements of truth? What secrets lurk within the club walls?
Power has shifted. Old gods die. New gods rise. Cultists are coming together to decide where to put their belief. Old gods & new must vie for power in the rankings of The Cultist Convention!
Description:
In the wake of the great rift which opened at The Coffee Shop at The End of the Universe , the balance of cosmic power has shifted. Old gods have died, new gods have arisen, and the worlds most influential cultists are coming together to decide where to put their belief. Old gods & new must vie for power in this elite gathering known as The Cultist Convention! Come play supplicating gods and powerful cultists in this Cthulhu inspired scenario!
Sailors have gathered in the tavern they call Angel By the Sea, stranded by a monster storm. With no place to go, they tell tales of the sea in hopes of calming themselves and perhaps the sea itself.
Description:
On a cold morning in September of 1890, the morning sun dawned with a blood red sky. By midday, a whale carcass, or at least that's what they call it, has washed ashore. By early evening, sailors gathered in the tavern they call Angel By the Sea are stranded by a monster storm that rages outside, the wrath of the sea itself, they say. With no place to go, telling tales of the sea can calm the hearts of sailors, and perhaps the sea itself. But some tales are not true, others, more true than should be, and others nothing but tall stories. And even the tellers may not all be what they seem...
Sailors have gathered in the tavern they call Angel By the Sea, stranded by a monster storm. With no place to go, they tell tales of the sea in hopes of calming themselves & perhaps the sea itself.
Description:
On a cold morning in September of 1890, the morning sun dawned with a blood red sky. By midday, a whale carcass, or at least that's what they call it, has washed ashore. By early evening, sailors gathered in the tavern they call Angel By the Sea are stranded by a monster storm that rages outside, the wrath of the sea itself, they say. With no place to go, telling tales of the sea can calm the hearts of sailors, and perhaps the sea itself. But some tales are not true, others, more true than should be, and others nothing but tall stories. And even the tellers may not all be what they seem...
Fly the not-so-friendly skies in this Cthulhu-inspired scenario & find out what REALLY caused 1 of the greatest disaster in history. Will you stop it, or be the spark that sets it in motion?
Description:
Everyone knows the story of the Hindenburg… or at least They think they do. Fly the not-so-friendly skies in this Cthulhu-inspired scenario & find out what REALLY caused 1 of the greatest disaster in history. Whose side will you be on, and what part will you play? Will you work to stop the tragedy, or be the spark that sets it in motion? Find out in this Cthulhu inspired scenario!
1952, the testing of the 1st hydrogen bomb. The bomb explodes, an anomaly appears. Now the observers aboard the USS Iowa must decide if they want to fix the rift before the world is destroyed.
Description:
It is 1952, and you are invited to the testing of the 1st hydrogen bomb. As the bomb explodes a mysterious anomaly forms and now you, the observers aboard the USS Iowa, must divine its nature and decide on a course of action before it gets out of control, and you enter the war to end all worlds. Join us for this Cthulhu inspired adventure, and do your part for Elder God and country.
When a text from a city ravaged by plague appears in the city of Babylon many of her powerful citizens want to know what it contains. Your job? Find out - without getting sick!
Description:
In an age of Alexander the Great that never quite was; where magic and information technology make things just a bit different than the world we know, plague is still more a threat than war ever was. So when a text from a city ravaged by plague appears, carried to the city of Babylon by a mysterious stranger, many of the powerful in Babylon want to know what it contains. Trade secrets? A remedy for plague? A warning from the gods? Your job? Find out, without getting sick!
The lab is on lockdown & you're trapped inside. What triggered the safety protocols & how will your team get out before the self destruct sequence activates?
Description:
Your research team has been doing important, confidential work in a small, private laboratory deep beneath the deserts of Nevada. Now you find yourselves on lockdown in the iso-lab, safety protocols engaged by someone, and with no way out. With only a few hours of life support and the clock ticking down to self-destruction, how will your team escape?
When the Elder Gods are away, the Servitors will play! Join your fellow servants as you seek freedom, worshippers of your own, or maybe just a nice latte at your favorite interdimensional coffee shop!
Description:
The Coffee Shop at the End of the Universe is a quiet little hang out at tbe flaming core of the Thubin star system, where lesser gods and servitor races come to forget their worries and just relax out from under the thumb (or tentacle) of their masters. Lately, though, trouble has been stirring. Some of the races aren't content to serve, some of the gods won't settle for being lesser, and there are rumors that HUMANS have infiltrated the shop. Come play a member of your favorite "lesser" Lovecraftian creation and decide whether to join the uprising or just sit back and watch the chaos unfold with a streaming cup of java!