Welcome to the Wounded Earth. It is 1984, 66 years after the Miasma appeared, wiping 1/3 of the American Expeditionary Force and ending the Great War. A dark fantasy/horror RPG using 5e core rules.
Description:
In 1918, a mysterious fog known as the Miasma began to spread across Europe. Eldritch forces awakened, and hideous monsters were seen roaming the lands. These dark forces unearthed mysteries from aeons past and brought new technology to the inhabitants of the Wounded Earth. The characters, all Minerva Agents, are tasked with ensuring the retrieval of a Remnant community in Sevilla. Before they can earn the trust of these remnants, the characters can help them save two children who were taken overnight by miasmic creatures.
Welcome to the Wounded Earth. It is 1984, 66 years after the Miasma appeared, wiping 1/3 of the American Expeditionary Force and ending the Great War. A dark fantasy/horror RPG using 5e core rules.
Description:
In 1918, a mysterious fog known as the Miasma began to spread across Europe. Eldritch forces awakened, and hideous monsters were seen roaming the lands. These dark forces unearthed mysteries from aeons past and brought new technology to the inhabitants of the Wounded Earth. The characters, all Minerva Agents, are tasked with ensuring the retrieval of a Remnant community in Sevilla. Before they can earn the trust of these remnants, the characters can help them save two children who were taken overnight by miasmic creatures.
Choose your Dodo/Dino! Advance with blue or red cards and solve their wacky effects. Some will test your dexterity against your rivals by throwing bananas, flicking dodo eggs or making meteors fall.
Description:
Red cards are extra powerful but if too many players pick them during the same round, their effects will be ignored. Green cards allow the Dodo to react at any time. Damage your rivals so they discard cards, with no cards in hand their Dodos will retrocede as a penalty and draw some cards. At the end of each round, the Dodo in the lead advances an extra space while the rest gets to draw a card. The fastest Dodo and Dino will be saved from extinction!
Choose your Dodo/Dino! Advance with blue or red cards and solve their wacky effects. Some will test your dexterity against your rivals by throwing bananas, flicking dodo eggs or making meteors fall.
Description:
Red cards are extra powerful but if too many players pick them during the same round, their effects will be ignored. Green cards allow the Dodo to react at any time. Damage your rivals so they discard cards, with no cards in hand their Dodos will retrocede as a penalty and draw some cards. At the end of each round, the Dodo in the lead advances an extra space while the rest gets to draw a card. The fastest Dodo and Dino will be saved from extinction!
Choose your Dodo/Dino! Advance with blue or red cards and solve their wacky effects. Some will test your dexterity against your rivals by throwing bananas, flicking dodo eggs or making meteors fall.
Description:
Red cards are extra powerful but if too many players pick them during the same round, their effects will be ignored. Green cards allow the Dodo to react at any time. Damage your rivals so they discard cards, with no cards in hand their Dodos will retrocede as a penalty and draw some cards. At the end of each round, the Dodo in the lead advances an extra space while the rest gets to draw a card. The fastest Dodo and Dino will be saved from extinction!
Choose your Dodo/Dino! Advance with blue or red cards and solve their wacky effects. Some will test your dexterity against your rivals by throwing bananas, flicking dodo eggs or making meteors fall.
Description:
Red cards are extra powerful but if too many players pick them during the same round, their effects will be ignored. Green cards allow the Dodo to react at any time. Damage your rivals so they discard cards, with no cards in hand their Dodos will retrocede as a penalty and draw some cards. At the end of each round, the Dodo in the lead advances an extra space while the rest gets to draw a card. The fastest Dodo and Dino will be saved from extinction!
Choose your Dodo/Dino! Advance with blue or red cards and solve their wacky effects. Some will test your dexterity against your rivals by throwing bananas, flicking dodo eggs or making meteors fall.
Description:
Red cards are extra powerful but if too many players pick them during the same round, their effects will be ignored. Green cards allow the Dodo to react at any time. Damage your rivals so they discard cards, with no cards in hand their Dodos will retrocede as a penalty and draw some cards. At the end of each round, the Dodo in the lead advances an extra space while the rest gets to draw a card. The fastest Dodo and Dino will be saved from extinction!
Choose your Dodo/Dino! Advance with blue or red cards and solve their wacky effects. Some will test your dexterity against your rivals by throwing bananas, flicking dodo eggs or making meteors fall.
Description:
Red cards are extra powerful but if too many players pick them during the same round, their effects will be ignored. Green cards allow the Dodo to react at any time. Damage your rivals so they discard cards, with no cards in hand their Dodos will retrocede as a penalty and draw some cards. At the end of each round, the Dodo in the lead advances an extra space while the rest gets to draw a card. The fastest Dodo and Dino will be saved from extinction!
A board game of power, based in the universe of Dragonbond. Raid as a dragon or raise armies as a general, destroy your enemies, and cast mighty spells, all to collect power.
Description:
During the game, a general and a dragon in the same region have a chance of becoming Dragonbonded and playing as a team, sharing their power resource to cast spells and gaining a special ability, however, in order to win, both players require to collect 20 power in total. In the planning phase players secretly play action cards in a face-down pile to program their actions across the board until one player passes; in the resolution phase, actions are resolved in order. Dragons and generals play entirely different in strategy and actions. And all characters in the game have a unique deck of spells. In a world without gods, only you may claim your destiny.
A board game of power, based in the universe of Dragonbond. Raid as a dragon or raise armies as a general, destroy your enemies, and cast mighty spells, all to collect power.
Description:
During the game, a general and a dragon in the same region have a chance of becoming Dragonbonded and playing as a team, sharing their power resource to cast spells and gaining a special ability, however, in order to win, both players require to collect 20 power in total. In the planning phase players secretly play action cards in a face-down pile to program their actions across the board until one player passes; in the resolution phase, actions are resolved in order. Dragons and generals play entirely different in strategy and actions. And all characters in the game have a unique deck of spells. In a world without gods, only you may claim your destiny.