Designed specifically for 6-12 year-olds! A race to the treasure under the mountain requires a great mining company. Why not one run by a wizard? Dig, drill, & blast your way to victory!
Description:
Look for the wizard hats! Everyone who plays gets one! Be the 1st player to reach the center of the mountain and claim the treasure buried beneath! You do this by buying tools and casting spells that will help you dig into your mine and slow down your opponents' efforts to dig in theirs. Your mine is represented by your mine deck, when your mine deck has been cleared at any point during your turn, you win! Tools will give you numbers (from 2-16) that tell you when they have effectively cleared mine cards. Try to accumulate more and good numbers to increase your chances when the dice are rolled. Never wait for your turn! Every player can cast spells and mine their deck during each player's turn. It's a fast paced, fun game for all ages. This edition has rule tweaks to make it especially friendly for 6-12 year old kids!
Designed specifically for 6-12 year-olds! A race to the treasure under the mountain requires a great mining company. Why not one run by a wizard? Dig, drill, & blast your way to victory!
Description:
Look for the wizard hats! Everyone who plays gets one! Be the 1st player to reach the center of the mountain and claim the treasure buried beneath! You do this by buying tools and casting spells that will help you dig into your mine and slow down your opponents' efforts to dig in theirs. Your mine is represented by your mine deck, when your mine deck has been cleared at any point during your turn, you win! Tools will give you numbers (from 2-16) that tell you when they have effectively cleared mine cards. Try to accumulate more and good numbers to increase your chances when the dice are rolled. Never wait for your turn! Every player can cast spells and mine their deck during each player's turn. It's a fast paced, fun game for all ages. This edition has rule tweaks to make it especially friendly for 6-12 year old kids!
Designed specifically for 6-12 year-olds! A race to the treasure under the mountain requires a great mining company. Why not one run by a wizard? Dig, drill, & blast your way to victory!
Description:
Look for the wizard hats! Everyone who plays gets one! Be the 1st player to reach the center of the mountain and claim the treasure buried beneath! You do this by buying tools and casting spells that will help you dig into your mine and slow down your opponents' efforts to dig in theirs. Your mine is represented by your mine deck, when your mine deck has been cleared at any point during your turn, you win! Tools will give you numbers (from 2-16) that tell you when they have effectively cleared mine cards. Try to accumulate more and good numbers to increase your chances when the dice are rolled. Never wait for your turn! Every player can cast spells and mine their deck during each player's turn. It's a fast paced, fun game for all ages. This edition has rule tweaks to make it especially friendly for 6-12 year old kids!
Designed specifically for 6-12 year-olds! A race to the treasure under the mountain requires a great mining company. Why not one run by a wizard? Dig, drill, & blast your way to victory!
Description:
Look for the wizard hats! Everyone who plays gets one! Be the 1st player to reach the center of the mountain and claim the treasure buried beneath! You do this by buying tools and casting spells that will help you dig into your mine and slow down your opponents' efforts to dig in theirs. Your mine is represented by your mine deck, when your mine deck has been cleared at any point during your turn, you win! Tools will give you numbers (from 2-16) that tell you when they have effectively cleared mine cards. Try to accumulate more and good numbers to increase your chances when the dice are rolled. Never wait for your turn! Every player can cast spells and mine their deck during each player's turn. It's a fast paced, fun game for all ages. This edition has rule tweaks to make it especially friendly for 6-12 year old kids!
A djinn lies trapped in a book. It asks for your aid in releasing it after being bound by a wizard, in exchange for a very powerful reward. Will you free it or will you keep it bound to serve you?
Description:
Join your party in this high action adventure from the 2021 Candlekeep Mysteries book for 5e. Play as a level 10 adventurer and solve the predicament of the djinn, Gazre-Azam. Your journey will lead you to mountainous regions of the Sword Coast in search of the wizard who bound Gazre-Azam, along the way fighting hungry monsters, restless undead, callous elementals, and possibly a dragon. Will you be able to find the wizard and convince them to release the djinn? This adventure is the second of three Candlekeep sessions, if your character survived the first adventure, then you can bring them back for this one. It is not necessary to have played in the other adventure, as each story is completely independent of each other. Sensitive materials in this adventure include themes of: graphic violence, forced servitude, and drowning.