Meeting your partner's family? Going on a first date? Looking for that new job? You must make a good First Impression! A fast paced, trick taking card game of quick perceptions!
Description:
It's all about making the best first impression! The game lasts five rounds. Each round, every player gets a minimum of 9 "attribute" cards. These cards represent qualities that someone may quickly see about you. Each round there will be 3 tricks to bid on - the tricks represent others who are impressed by different things. Some see money and living space; some see the car you drive or the pet you own. Some may look for little; some for a lot! Strategically split your attributes into three hands of three and try to win as many tricks as you can in five rounds!
Meeting your partner's family? Going on a first date? Looking for that new job? You must make a good First Impression! A fast paced, trick taking card game of quick perceptions!
Description:
It's all about making the best first impression! The game lasts five rounds. Each round, every player gets a minimum of 9 "attribute" cards. These cards represent qualities that someone may quickly see about you. Each round there will be 3 tricks to bid on - the tricks represent others who are impressed by different things. Some see money and living space; some see the car you drive or the pet you own. Some may look for little; some for a lot! Strategically split your attributes into three hands of three and try to win as many tricks as you can in five rounds!
Meeting your partner's family? Going on a first date? Looking for that new job? You must make a good First Impression! A fast paced, trick taking card game of quick perceptions!
Description:
It's all about making the best first impression! The game lasts five rounds. Each round, every player gets a minimum of 9 "attribute" cards. These cards represent qualities that someone may quickly see about you. Each round there will be 3 tricks to bid on - the tricks represent others who are impressed by different things. Some see money and living space; some see the car you drive or the pet you own. Some may look for little; some for a lot! Strategically split your attributes into three hands of three and try to win as many tricks as you can in five rounds!
Meeting your partner's family? Going on a first date? Looking for that new job? You must make a good First Impression! A fast paced, trick taking card game of quick perceptions!
Description:
It's all about making the best first impression! The game lasts five rounds. Each round, every player gets a minimum of 9 "attribute" cards. These cards represent qualities that someone may quickly see about you. Each round there will be 3 tricks to bid on - the tricks represent others who are impressed by different things. Some see money and living space; some see the car you drive or the pet you own. Some may look for little; some for a lot! Strategically split your attributes into three hands of three and try to win as many tricks as you can in five rounds!
A survival roleplaying game. You're not heroes - instead, you are raiders and rogues bent on making your mark on a cursed world. Fight terrible monsters and wander the wild lands.
Description:
Some say the Meromannian dwarves abandoned the Stoneloom Mines after the Third Alder Wars, but the truth is that they were eaten by something that moved into their home. Rumors whisper that the mad wizard Zygofer cursed his family as they fled his evermore frightening presence. Tainted by a demonic infection, his daughter, Marga, sought shelter among the dwarves in the Stoneloom Mines, where she turned into a monster and consumed her hosts. None have dared to enter the caves since - until now.
Nanotech was safe they said. Nothing could go wrong they said. They will help the world they said. Well, things just got a little crazy when in the wrong hands.
Description:
You and a random group of "heroes" are working together to figure out who stole some Pym technology. Pym himself can't deal with it personally, as it might raise too much alarm about the shipment theft. Your group is to work together (yes play nice... ugh) to find out who stole the Pym tech, retrieve the material, and stop whoever stole it to shut them down.
Nanotech was safe they said. Nothing could go wrong they said. They will help the world they said. Well, things just got a little crazy when in the wrong hands.
Description:
You and a random group of "heroes" are working together to figure out who stole some Pym technology. Pym himself can't deal with it personally, as it might raise too much alarm about the shipment theft. Your group is to work together (yes play nice... ugh) to find out who stole the Pym tech, retrieve the material, and stop whoever stole it to shut them down.
Keeper, Dungeon Master, Game Master…there are many names for the job. Thinking about taking the reins at your game table? This seminar focuses on concerns common among new GMs.
Description:
The primary goal of this seminar is to address the anxieties and concerns that are most common for new and novice gamemasters, but all are welcome regardless of experience level. We will talk about fears, improvisation, safety tools, "session zero", preparation, and many other topics. This is a game agnostic session, and will not focus on the mechanics of any particular system. It is about all the other parts of GMing, which might not be as obvious, but are really at the core of what it means to be a good GM. Bring your questions, bring a friend, but most importantly bring your imagination, an open mind, a sense of adventure, and a sense of humor.
Keeper, Dungeon Master, Game Master…there are many names for the job. Thinking about taking the reins at your game table? This seminar focuses on concerns common among new GMs.
Description:
The primary goal of this seminar is to address the anxieties and concerns that are most common for new and novice gamemasters, but all are welcome regardless of experience level. We will talk about fears, improvisation, safety tools, "session zero", preparation, and many other topics. This is a game agnostic session, and will not focus on the mechanics of any particular system. It is about all the other parts of GMing, which might not be as obvious, but are really at the core of what it means to be a good GM. Bring your questions, bring a friend, but most importantly bring your imagination, an open mind, a sense of adventure, and a sense of humor.
Keeper, Dungeon Master, Game Master…there are many names for the job. Thinking about taking the reins at your game table? This seminar focuses on concerns common among new GMs.
Description:
The primary goal of this seminar is to address the anxieties and concerns that are most common for new and novice gamemasters, but all are welcome regardless of experience level. We will talk about fears, improvisation, safety tools, "session zero", preparation, and many other topics. This is a game agnostic session, and will not focus on the mechanics of any particular system. It is about all the other parts of GMing, which might not be as obvious, but are really at the core of what it means to be a good GM. Bring your questions, bring a friend, but most importantly bring your imagination, an open mind, a sense of adventure, and a sense of humor.