Tyranny of Dragons Chapter 2: Shadows in the Wilds
Summary:
A dangerous trail leads beyond civilization, where hidden allies and enemies test resolve and strategy.
Description:
An eight-part epic where each mission stands alone yet shapes an unfolding struggle against draconic forces and hidden conspirators.
This adventure unfolds across eight connected sessions held throughout the convention. Each chapter is a self-contained mission with a clear objective and resolution, while player outcomes influence the direction and stakes of later chapters. Victories, failures, alliances, and discoveries carry forward, gradually revealing a far-reaching plot tied to powerful dragon-aligned forces.
Participants may join a single session or follow the full arc across multiple days. Returning players will see the evolving consequences of earlier events, while new heroes can step directly into the action without confusion.
The eighth and final session serves as the campaign’s conclusion, where accumulated choices determine how the larger conflict is ultimately resolved.
Tyranny of Dragons Chapter 3: Flames on the Horizon
Summary:
An unexpected assault forces bold action as draconic forces reveal their destructive ambitions.
Description:
An eight-part epic where each mission stands alone yet shapes an unfolding struggle against draconic forces and hidden conspirators.
This adventure unfolds across eight connected sessions held throughout the convention. Each chapter is a self-contained mission with a clear objective and resolution, while player outcomes influence the direction and stakes of later chapters. Victories, failures, alliances, and discoveries carry forward, gradually revealing a far-reaching plot tied to powerful dragon-aligned forces.
Participants may join a single session or follow the full arc across multiple days. Returning players will see the evolving consequences of earlier events, while new heroes can step directly into the action without confusion.
The eighth and final session serves as the campaign’s conclusion, where accumulated choices determine how the larger conflict is ultimately resolved.
Infiltration and intrigue take center stage as the party uncovers leaders operating behind layers of secrecy.
Description:
An eight-part epic where each mission stands alone yet shapes an unfolding struggle against draconic forces and hidden conspirators.
This adventure unfolds across eight connected sessions held throughout the convention. Each chapter is a self-contained mission with a clear objective and resolution, while player outcomes influence the direction and stakes of later chapters. Victories, failures, alliances, and discoveries carry forward, gradually revealing a far-reaching plot tied to powerful dragon-aligned forces.
Participants may join a single session or follow the full arc across multiple days. Returning players will see the evolving consequences of earlier events, while new heroes can step directly into the action without confusion.
The eighth and final session serves as the campaign’s conclusion, where accumulated choices determine how the larger conflict is ultimately resolved.
Tyranny of Dragons Chapter 5: Secrets of the Hoard
Summary:
A high-risk mission uncovers critical intelligence tied to powerful dragon-aligned interests.
Description:
An eight-part epic where each mission stands alone yet shapes an unfolding struggle against draconic forces and hidden conspirators.
This adventure unfolds across eight connected sessions held throughout the convention. Each chapter is a self-contained mission with a clear objective and resolution, while player outcomes influence the direction and stakes of later chapters. Victories, failures, alliances, and discoveries carry forward, gradually revealing a far-reaching plot tied to powerful dragon-aligned forces.
Participants may join a single session or follow the full arc across multiple days. Returning players will see the evolving consequences of earlier events, while new heroes can step directly into the action without confusion.
The eighth and final session serves as the campaign’s conclusion, where accumulated choices determine how the larger conflict is ultimately resolved.
Tyranny of Dragons Chapter 6: Storm over the Council
Summary:
Diplomacy and decisive choices shape alliances that will influence the battles ahead.
Description:
An eight-part epic where each mission stands alone yet shapes an unfolding struggle against draconic forces and hidden conspirators.
This adventure unfolds across eight connected sessions held throughout the convention. Each chapter is a self-contained mission with a clear objective and resolution, while player outcomes influence the direction and stakes of later chapters. Victories, failures, alliances, and discoveries carry forward, gradually revealing a far-reaching plot tied to powerful dragon-aligned forces.
Participants may join a single session or follow the full arc across multiple days. Returning players will see the evolving consequences of earlier events, while new heroes can step directly into the action without confusion.
The eighth and final session serves as the campaign’s conclusion, where accumulated choices determine how the larger conflict is ultimately resolved.
Tyranny of Dragons Chapter 7: The Gathering Tempest
Summary:
With tensions at their peak, heroes must strike at the heart of the growing conspiracy.
Description:
An eight-part epic where each mission stands alone yet shapes an unfolding struggle against draconic forces and hidden conspirators.
This adventure unfolds across eight connected sessions held throughout the convention. Each chapter is a self-contained mission with a clear objective and resolution, while player outcomes influence the direction and stakes of later chapters. Victories, failures, alliances, and discoveries carry forward, gradually revealing a far-reaching plot tied to powerful dragon-aligned forces.
Participants may join a single session or follow the full arc across multiple days. Returning players will see the evolving consequences of earlier events, while new heroes can step directly into the action without confusion.
The eighth and final session serves as the campaign’s conclusion, where accumulated choices determine how the larger conflict is ultimately resolved.
The campaign reaches its climax as accumulated victories and setbacks determine the fate of the realm.
Description:
An eight-part epic where each mission stands alone yet shapes an unfolding struggle against draconic forces and hidden conspirators.
This adventure unfolds across eight connected sessions held throughout the convention. Each chapter is a self-contained mission with a clear objective and resolution, while player outcomes influence the direction and stakes of later chapters. Victories, failures, alliances, and discoveries carry forward, gradually revealing a far-reaching plot tied to powerful dragon-aligned forces.
Participants may join a single session or follow the full arc across multiple days. Returning players will see the evolving consequences of earlier events, while new heroes can step directly into the action without confusion.
The eighth and final session serves as the campaign’s conclusion, where accumulated choices determine how the larger conflict is ultimately resolved.
Tyranny of the Cosmos Act I: The Fracture in the Cage
Summary:
A parallel cosmic heist to Tyranny of Dragons. Hijack a Spelljammer, infiltrate the Hells, and save the multiverse.
Description:
While heroes on the Sword Coast battle the Cult of the Dragon, a catastrophic multiversal glitch is tearing apart the Great Wheel. Your party awakens with no memories in Sigil’s Mortuary, remanifesting as alternate versions of yourselves across fractured timelines. Survive the rain-slicked alleys of the Hive Ward, hijack a Spelljammer to steal a stellar treasure hoard, and launch a daring heist into the Nine Hells. Can you repair reality before Tiamat breaches the multiverse? Bring a level 3 character and prepare for a legendary milestone leap to level 17 for the reality-shattering finale.
Tyranny of the Cosmos Act II: The Star-Hoard Heist
Summary:
Board a feared astral vessel, outwit its defenders, and claim the prize needed to keep the planes from unraveling.
Description:
As the Cult of the Dragon’s ritual sends cracks through the Great Wheel, a second mission begins far from the Sword Coast. The heroes follow planar clues to a notorious spelljamming ship carrying a hoard powerful enough to alter the fate of worlds. To reach it, they must bargain in strange ports, slip past brutal guardians, and turn the crew’s own schemes against them. Success may give the multiverse a fighting chance; failure hands Tiamat’s allies a weapon beyond mortal scale. Characters begin at 5th level.
Mechanical armies surge across the planes as the heroes race to restart the order that keeps reality from collapsing.
Description:
Across the Outlands, an ancient planar cycle has begun far too soon. Gate-towns brace for disaster as countless modrons abandon their expected paths, overwhelm settlements, and impose alien logic on everything in their way. The characters must follow the trail of fractured hierarchies, discover who or what forced this catastrophe into motion, and choose whether to repair the cosmic order or bend it long enough to save innocent lives. Designed as Act III of a linked planar saga, but playable on its own. Characters begin at 8th level.