A real-time card game that requires physical and mental agility. It uniquely blends fantasy, chance, and classic Speed mechanics into an ultra-competitive, versatile, and repeatable game experience.
Description:
A fast-paced real-time speed card game that uniquely blends classic Speed mechanics and fantasy lore. Every player takes on the role of a daring Escape Leader trying to guide their party to freedom. There are no turns. Every player simultaneously attempts to go out by playing all the cards in their hand first. Every card played is another captive saved. Cards are played in ASCENDING or DESCENDING numerical order on Stacks. A round ends when one player goes out and declares, Escape Master! Any cards left in a players hand when another player goes out each count as one Blunder, or point, against them. The game ends when one player reaches the Breaking Point of 30 or more Blunders. The player with the fewest Blunders at the end of the game wins and claims the title of Escape Master!
A real-time card game that requires physical and mental agility. It uniquely blends fantasy, chance, and classic Speed mechanics into an ultra-competitive, versatile, and repeatable game experience.
Description:
A fast-paced real-time speed card game that uniquely blends classic Speed mechanics and fantasy lore. Every player takes on the role of a daring Escape Leader trying to guide their party to freedom. There are no turns. Every player simultaneously attempts to go out by playing all the cards in their hand first. Every card played is another captive saved. Cards are played in ASCENDING or DESCENDING numerical order on Stacks. A round ends when one player goes out and declares, Escape Master! Any cards left in a players hand when another player goes out each count as one Blunder, or point, against them. The game ends when one player reaches the Breaking Point of 30 or more Blunders. The player with the fewest Blunders at the end of the game wins and claims the title of Escape Master!
A real-time card game that requires physical and mental agility. It uniquely blends fantasy, chance, and classic Speed mechanics into an ultra-competitive, versatile, and repeatable game experience.
Description:
A fast-paced real-time speed card game that uniquely blends classic Speed mechanics and fantasy lore. Every player takes on the role of a daring Escape Leader trying to guide their party to freedom. There are no turns. Every player simultaneously attempts to go out by playing all the cards in their hand first. Every card played is another captive saved. Cards are played in ASCENDING or DESCENDING numerical order on Stacks. A round ends when one player goes out and declares, Escape Master! Any cards left in a players hand when another player goes out each count as one Blunder, or point, against them. The game ends when one player reaches the Breaking Point of 30 or more Blunders. The player with the fewest Blunders at the end of the game wins and claims the title of Escape Master!
A real-time card game that requires physical and mental agility. It uniquely blends fantasy, chance, and classic Speed mechanics into an ultra-competitive, versatile, and repeatable game experience.
Description:
A fast-paced real-time speed card game that uniquely blends classic Speed mechanics and fantasy lore. Every player takes on the role of a daring Escape Leader trying to guide their party to freedom. There are no turns. Every player simultaneously attempts to go out by playing all the cards in their hand first. Every card played is another captive saved. Cards are played in ASCENDING or DESCENDING numerical order on Stacks. A round ends when one player goes out and declares, Escape Master! Any cards left in a players hand when another player goes out each count as one Blunder, or point, against them. The game ends when one player reaches the Breaking Point of 30 or more Blunders. The player with the fewest Blunders at the end of the game wins and claims the title of Escape Master!
A real-time card game that requires physical and mental agility. It uniquely blends fantasy, chance, and classic Speed mechanics into an ultra-competitive, versatile, and repeatable game experience.
Description:
A fast-paced real-time speed card game that uniquely blends classic Speed mechanics and fantasy lore. Every player takes on the role of a daring Escape Leader trying to guide their party to freedom. There are no turns. Every player simultaneously attempts to go out by playing all the cards in their hand first. Every card played is another captive saved. Cards are played in ASCENDING or DESCENDING numerical order on Stacks. A round ends when one player goes out and declares, Escape Master! Any cards left in a players hand when another player goes out each count as one Blunder, or point, against them. The game ends when one player reaches the Breaking Point of 30 or more Blunders. The player with the fewest Blunders at the end of the game wins and claims the title of Escape Master!
A real-time card game that requires physical and mental agility. It uniquely blends fantasy, chance, and classic Speed mechanics into an ultra-competitive, versatile, and repeatable game experience.
Description:
A fast-paced real-time speed card game that uniquely blends classic Speed mechanics and fantasy lore. Every player takes on the role of a daring Escape Leader trying to guide their party to freedom. There are no turns. Every player simultaneously attempts to go out by playing all the cards in their hand first. Every card played is another captive saved. Cards are played in ASCENDING or DESCENDING numerical order on Stacks. A round ends when one player goes out and declares, Escape Master! Any cards left in a players hand when another player goes out each count as one Blunder, or point, against them. The game ends when one player reaches the Breaking Point of 30 or more Blunders. The player with the fewest Blunders at the end of the game wins and claims the title of Escape Master!
Ask for favors, attack friends, see the future- whatever it takes to avoid exploding!
Description:
"Exploding Kittens is a kitty-powered version of Russian Roulette. Players take turns drawing cards until someone draws an exploding kitten and loses the game. The deck is made up of cards that let you avoid exploding by peeking at cards before you draw, forcing your opponent to draw multiple cards, or shuffling the deck. The game gets more and more intense with each card you draw because fewer cards left in the deck means a greater chance of drawing the kitten and exploding in a fiery ball of feline hyperbole."
Ask for favors, attack friends, see the future- whatever it takes to avoid exploding!
Description:
"Exploding Kittens is a kitty-powered version of Russian Roulette. Players take turns drawing cards until someone draws an exploding kitten and loses the game. The deck is made up of cards that let you avoid exploding by peeking at cards before you draw, forcing your opponent to draw multiple cards, or shuffling the deck. The game gets more and more intense with each card you draw because fewer cards left in the deck means a greater chance of drawing the kitten and exploding in a fiery ball of feline hyperbole."
Ask for favors, attack friends, see the future- whatever it takes to avoid exploding!
Description:
"Exploding Kittens is a kitty-powered version of Russian Roulette. Players take turns drawing cards until someone draws an exploding kitten and loses the game. The deck is made up of cards that let you avoid exploding by peeking at cards before you draw, forcing your opponent to draw multiple cards, or shuffling the deck. The game gets more and more intense with each card you draw because fewer cards left in the deck means a greater chance of drawing the kitten and exploding in a fiery ball of feline hyperbole."
Ask for favors, attack friends, see the future- whatever it takes to avoid exploding!
Description:
"Exploding Kittens is a kitty-powered version of Russian Roulette. Players take turns drawing cards until someone draws an exploding kitten and loses the game. The deck is made up of cards that let you avoid exploding by peeking at cards before you draw, forcing your opponent to draw multiple cards, or shuffling the deck. The game gets more and more intense with each card you draw because fewer cards left in the deck means a greater chance of drawing the kitten and exploding in a fiery ball of feline hyperbole."