Run your own wildlife park, group animals with their own kind - but all players take turns deciding what to move, so you might not be able to shuffle animals into the right spaces.
Description:
Each player starts the game with the same set of 33 unique animal tiles, with those tiles laid out at random in your personal wildlife park. On a turn, you name a specific face-up tile that all players must pick up, flip face down, then move to a different empty space within their own park. Tiles that have been flipped cannot move again, and once all tiles have moved, the game ends with a scoring round.
Run your own wildlife park, group animals with their own kind - but all players take turns deciding what to move, so you might not be able to shuffle animals into the right spaces.
Description:
Each player starts the game with the same set of 33 unique animal tiles, with those tiles laid out at random in your personal wildlife park. On a turn, you name a specific face-up tile that all players must pick up, flip face down, then move to a different empty space within their own park. Tiles that have been flipped cannot move again, and once all tiles have moved, the game ends with a scoring round.
Run your own wildlife park, group animals with their own kind - but all players take turns deciding what to move, so you might not be able to shuffle animals into the right spaces.
Description:
Each player starts the game with the same set of 33 unique animal tiles, with those tiles laid out at random in your personal wildlife park. On a turn, you name a specific face-up tile that all players must pick up, flip face down, then move to a different empty space within their own park. Tiles that have been flipped cannot move again, and once all tiles have moved, the game ends with a scoring round.
Run your own wildlife park, group animals with their own kind - but all players take turns deciding what to move, so you might not be able to shuffle animals into the right spaces.
Description:
Each player starts the game with the same set of 33 unique animal tiles, with those tiles laid out at random in your personal wildlife park. On a turn, you name a specific face-up tile that all players must pick up, flip face down, then move to a different empty space within their own park. Tiles that have been flipped cannot move again, and once all tiles have moved, the game ends with a scoring round.
Run your own wildlife park, group animals with their own kind - but all players take turns deciding what to move, so you might not be able to shuffle animals into the right spaces.
Description:
Each player starts the game with the same set of 33 unique animal tiles, with those tiles laid out at random in your personal wildlife park. On a turn, you name a specific face-up tile that all players must pick up, flip face down, then move to a different empty space within their own park. Tiles that have been flipped cannot move again, and once all tiles have moved, the game ends with a scoring round.
In this trick-taking card game, players seek to gather points each hand by taking as many cards as possible of all but one color, while trying to avoid cards of one color of their choosing.
Description:
In more detail, at the beginning of each hand, each player simultaneously selects and reveals one card from their hand, with the color of this card representing their "pain" color. At the end of the hand, each card of this color that they've collected (including their initial choice from their hand) is worth negative points equal to the card's face value. Each card of another color that this player has collected is worth 1 point.
In this trick-taking card game, players seek to gather points each hand by taking as many cards as possible of all but one color, while trying to avoid cards of one color of their choosing.
Description:
In more detail, at the beginning of each hand, each player simultaneously selects and reveals one card from their hand, with the color of this card representing their "pain" color. At the end of the hand, each card of this color that they've collected (including their initial choice from their hand) is worth negative points equal to the card's face value. Each card of another color that this player has collected is worth 1 point.
In this trick-taking card game, players seek to gather points each hand by taking as many cards as possible of all but one color, while trying to avoid cards of one color of their choosing.
Description:
In more detail, at the beginning of each hand, each player simultaneously selects and reveals one card from their hand, with the color of this card representing their "pain" color. At the end of the hand, each card of this color that they've collected (including their initial choice from their hand) is worth negative points equal to the card's face value. Each card of another color that this player has collected is worth 1 point.
Capstone Games and Double Exposure invite you to celebrate the release of Ark Nova at this special event with Gen Con exclusive player boards!
Description:
In Ark Nova, you will plan and design a modern, scientifically managed zoo. With the ultimate goal of owning the most successful zoological establishment, you will build enclosures, accommodate animals, and support conservation projects all over the world. Specialists and unique buildings will help you in achieving this goal. In this fun-filled celebration from the Capstone Games team, players will use never-before-seen boards as a special treat!
In this 2-player game, one player assumes the role of a Washington Post Journalist, while the other embodies the Nixon Administration - each with a unique set of cards.
Description:
To win, the Nixon Administration must build up enough momentum to make it to the end of the presidential term, whereas the Journalist must gather enough evidence to connect two informants directly to the President. Of course, the administration will do all in its power to smother any evidence.